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MF's opinion about some textures
show user profile  Paunescudanutz
Hello there everyone! I wanted to see what you think about some textures (photos)
I started gathering textures for my current UDK WIP, and it is pretty fun, going out and photographing dirt and stuff like that, and i would like to share these textures with everyone out here but i don't know if its worth the effort. The idea is that i would like to post these out here in their original size which is 4608 X 3440 the largest my camera has. Here are some lower res samples, tell me what you think:

Suggestions and critics are welcomed
Note: these are rough photos, they are not tileable(yet)

Portfolio

<---~( Daniel )~--->


read 849 times
9/11/2011 7:40:24 PM (last edit: 9/11/2011 7:40:24 PM)
show user profile  Davious
good textures, once you tile them you will find certain parts need to be cloned out, but thats easy enough. Keep collecting

" Difficult, yes. Impossible , no..."
read 839 times
9/11/2011 8:10:24 PM (last edit: 9/11/2011 8:10:24 PM)
show user profile  LionDebt
Very nice textures, keep snapping :).

I have a question though, how easy / hard is it to convert bump, specular, and other types of maps from these ones?
read 828 times
9/11/2011 8:49:33 PM (last edit: 9/11/2011 8:49:33 PM)
show user profile  Paunescudanutz
As i said above i would like to make a pack or something with the textures at their highest resolution (when i collect a couple more); how would you guys suggest i should upload them? individually or archived, if then, what kind of archive?

I intend to upload 2 or 3 (or more) textures of each surface so that you can repair seams or hide out parts of one textures with patches from the other to avoid the clone stamp tool.

Also if you have any requests of certain textures list them out, got a lot of urban and rural places around here.

Edit: @Lion: depends on the texture, if you are lucky its just playing around with contrast for the specular ones or even bump. Normal maps on the other hand don't look too good converted out from a heightmap.

Portfolio

<---~( Daniel )~--->


read 824 times
9/11/2011 9:35:21 PM (last edit: 9/11/2011 9:38:14 PM)
show user profile  Davious
I need some modern stone cladding for a building please :)


" Difficult, yes. Impossible , no..."
read 814 times
9/11/2011 10:08:11 PM (last edit: 9/11/2011 10:08:11 PM)
show user profile  mathias-soeholm
Nice, looks great! Will these be free?


Website - Twitter

read 811 times
9/11/2011 10:15:53 PM (last edit: 9/11/2011 10:15:53 PM)
show user profile  Paunescudanutz
As free as they can get :D, that's the point. There are a few free textures out there, but the problem comes when you need 2 or 3 textures of the same surface, its hard to find them, and they are mostly low resolution.

Besides, my photographer skills are pretty low, i bought a point and shoot camera, a cheap one, not the best for true art but good enough for this kind of stuff.

Portfolio

<---~( Daniel )~--->


read 802 times
9/11/2011 10:40:45 PM (last edit: 9/11/2011 10:40:45 PM)
show user profile  S. Silard
I started to do this couple of months ago , I already have my own collection , pretty useful thing , keep it up :) .

Congrats, you found my signature.

read 773 times
9/12/2011 11:39:44 AM (last edit: 9/12/2011 11:39:44 AM)
show user profile  Dub.
these suffer from the same problems as a lot of online textures, they cover a too smaller area. You need to find some way of getting higher and photographing a much larger area. 10m x 10m would be good to shoot for. By the time you tile these up to useful extents, say a 20m x 20m lawn, you've then tiled 20 times.


read 740 times
9/12/2011 10:51:05 PM (last edit: 9/12/2011 10:51:05 PM)
show user profile  BishBashRoss
Alternatively take a bunch of shots next to each other and see if you can stitch them together.





read 737 times
9/12/2011 10:53:08 PM (last edit: 9/12/2011 10:53:08 PM)
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