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metal material
show user profile  vladdd
hey guys, can anyone point me to some kinda tut or something, or give me a few ideeas on how to get such nice metal looking material, with reflections and all

i only have the standard renderers available to me, that came with my 3ds copy

thanks alot!

read 755 times
3/27/2009 3:44:14 PM (last edit: 3/27/2009 3:44:14 PM)
show user profile  Stephen R.
those macs arent shiney..... I wonder why some1 did that, it looks aweful.

Anyways just use MentalRay architecture materials, it has presets for all this stuff.





read 746 times
3/27/2009 3:52:24 PM (last edit: 3/27/2009 3:52:24 PM)
show user profile  TheGnome
Also, you will need to give it something to reflect...either in the scene itself, or in the material setup
read 743 times
3/27/2009 3:57:44 PM (last edit: 3/27/2009 3:57:44 PM)
show user profile  vladdd
well reflections are the problem

i think i can manage to create a good enough reflective material, but i m not sure wich is the best way to create reflections, afterall reflections are the reason metal looks like metal

read 734 times
3/27/2009 4:12:12 PM (last edit: 3/27/2009 4:12:46 PM)
show user profile  Westcoast13
Fake a studio or use an hdr map.


My Turbosquid Area

read 730 times
3/27/2009 4:19:15 PM (last edit: 3/27/2009 4:19:15 PM)
show user profile  vladdd
ok, so i m useing mr, standard metal polished material, for environment map and skylight i m useing the hdris i posted below, and i set them up in the material editor as instances, set the spherical environment for both and blur to 0.1. i m also useing a mr Area spot for light and shadows

http://www.myfolder.ro/Apt-probe.hdr
http://www.myfolder.ro/apt-BLRD.hdr

and this is what i get

somehow it doesnt look right :( and i m stuck. any ideeas ? thanks !

oh and 1 other thing, how do i get rid of the spot`s reflection in the objects, wich are those small white dots on the sphere?

read 685 times
3/28/2009 5:15:07 AM (last edit: 3/28/2009 5:17:42 AM)
show user profile  Reality Man
http://www.dmmultimedia.com/3dtips_10.htm

read 677 times
3/28/2009 5:29:33 AM (last edit: 3/28/2009 5:29:33 AM)
show user profile  Westcoast13
Good link to a good site.


My Turbosquid Area

read 663 times
3/28/2009 8:10:27 AM (last edit: 3/28/2009 8:10:27 AM)
show user profile  vladdd

i finaly got this wich is kinda nice, i like it, but now the problem is that i would need it looking the same but with a transparent background. if i use matte/shadow, not only the dysplay reflects entirely the hdri, but the shadow is also distorted by the hdri. is there any way to obtain the same results but without a bg ?

thanks!!!

read 615 times
3/31/2009 10:09:59 AM (last edit: 3/31/2009 10:09:59 AM)
show user profile  parkerfamily
well as a really really really cheap trick to get it to work in a still image, if you just need ONE still image, there might be a way to take stuff out of that image and uvw map it? lol i dunno. but about the reflections, raytrace in the reflection map slot is usually all you need.
read 583 times
3/31/2009 4:17:42 PM (last edit: 3/31/2009 4:17:42 PM)
show user profile  vladdd
well thats a cheap trick :D, but i need more frames, and i need to use this animations on multiple backgrounds and thats why i need no background from max

read 543 times
4/2/2009 4:23:31 AM (last edit: 4/2/2009 4:23:31 AM)
show user profile  mrgrotey
Instead of adding the hdri to the environment slot (im guessing you did that? right?) create a large sphere around your model, flip its normals so they face inwards, and apply the hdri material to that isntead, and set the sphere to not be visible to the camera (in the object properties. then use a matte shadow, using a plain black environment colour. Then save as png




read 536 times
4/2/2009 4:38:09 AM (last edit: 4/2/2009 4:38:52 AM)
show user profile  vladdd
haaaaa! whose the man!!! :D
why didnt i think of that... !?

thanks alot m8!!! u solved all my problems :D! ..well.. except the one about my neighbour`s dog but thats for anothe time

read 509 times
4/2/2009 2:12:14 PM (last edit: 4/2/2009 2:12:14 PM)
show user profile  vladdd
i still have 1 more question though about hdri reflections, when seen on a flat polished surface, they seem very low quality, is there a way ti improve on the hdri reflection quality?

read 504 times
4/2/2009 2:32:20 PM (last edit: 4/2/2009 2:32:20 PM)
show user profile  mrgrotey
Sounds like a supersampling issue, there should be an option for that in the material options somewhere, if you are using a standard material type its in the SuperSampling rollout in the material editor, untick global settings and tick the 'enable local...' check box.

could be wrong but I thik thats right




read 500 times
4/2/2009 2:43:33 PM (last edit: 4/2/2009 2:43:33 PM)
 
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