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MeshSmooth crashes 3dsmax
show user profile  art1982
Freaking 3dsmax crashes every time I wanna deal with MeshSmooth. I have Windows 8.1, 3dsmax Design 2013 x64, I like using Classic instead of Nurms or TurboSmooth (I feel Classic has the best fidelity to the true shape of the low-poly version of the mesh), Iterations 1, poly count only like 100, no big.
read 565 times
1/27/2015 3:33:39 AM (last edit: 1/27/2015 3:33:39 AM)
show user profile  art1982
Yes! Never mind, found out the answer was to use the UVW Remove utility (convert to Editable Mesh temporarily to use it, then back to Poly if desired) to remove the UVW, then MeshSmooth doesn’t crash it. Hope this helps anyone else.
read 563 times
1/27/2015 3:44:03 AM (last edit: 1/27/2015 3:44:03 AM)
show user profile  lilia_fellini
Hi, I am glad I came across your thread. It helped me even though I had a different problem. I had an imported part that had a weird pattern on it (squares and diamonds type of thing), which showed through any material material I applied. I could not clear this pattern by simply removing material or UVW map with "Remove UVW" utility. However, after I converted the part back to Editable Poly and applied MeshSmooth like you did - voila! - the pattern disappeared and I was free to apply my material. Thanks for posting!

read 419 times
7/16/2015 1:29:32 PM (last edit: 7/16/2015 1:29:32 PM)
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