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Mesh transparent when rendering with environment background.
show user profile  FX
Can't seem to fix this, I've loaded my image in the viewport, matching the render output, aligned the scene...dropped the same image in the Environment background and set the bitmap co-ordinates to environment and screen.

Basically this...

The solution suggested there is to set the bitmap properties mapping to spherical, which fixes the see through issue but fucks up the environment (obviously).

...any suggestions ?
read 302 times
7/30/2015 12:59:36 AM (last edit: 7/30/2015 1:01:26 AM)
show user profile  Nik Clark
Does the object have reflection (raytraced, etc?) If so, use a separate reflection map.

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read 299 times
7/30/2015 1:02:08 AM (last edit: 7/30/2015 1:02:08 AM)
show user profile  FX
Nope, bog standard reflection, I've tried 2-sided , mtlwrapper etc, all have the same result.
read 297 times
7/30/2015 1:04:20 AM (last edit: 7/30/2015 1:04:20 AM)
show user profile  FX
I think I've tried every configuration known to man, as long as bitmap co-ordinates are set to screen...and they need to be for the viewport background to render correctly, meshes render semi transparent.

It has me befuddled....I'm just going to comp it in post :/

edit: All I know it has something to do with GI / LC, when I turn off GI it renders correctly.

read 275 times
7/30/2015 11:33:51 AM (last edit: 7/30/2015 11:47:37 AM)
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