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Mesh Smooth question
show user profile  mangaroca

Is there a way to keep the "old" vertexes in their original places while applying MeshSmooth and making the mesh more complex? I try to smooth the mesh of a ship's hull but the vertexes I already have react to that modifier and move slightly to create an optimum curve instead of staying in their places.

I hope such method exists...
read 807 times
2/19/2011 3:01:24 PM (last edit: 2/19/2011 3:01:24 PM)
show user profile  Garp
If the verts are kept in place, the model is not 'smoothed'.
To increase the mesh density without rounding the surfaces, use the tesselate modifier.

read 799 times
2/19/2011 3:29:13 PM (last edit: 2/19/2011 3:29:13 PM)
show user profile  Octopuzzy
If you just want to subdivide the hull you can use the tesselate modifier.
You can also use mesh/turbosmooth with smoothinggroups, so some edges stays hard (and in place), which is what i would use.

read 798 times
2/19/2011 3:30:32 PM (last edit: 2/19/2011 3:30:32 PM)
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