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Mesh smooth problem
show user profile  kanala
Hi, I'm creating my first ever car. I'v made it in low poly, but I want to smooth it off and add more polys to it using meshsmooth. But when ever I do that, it rounds off all the corners, how do I do it so that it only smooths the surface of the car?

Non smooth version

Smooth version


read 938 times
4/28/2008 2:28:41 PM (last edit: 4/28/2008 3:00:15 PM)
show user profile  Davious
have you tried just selecting the polys you want smoohing then using meshsmooth or smoothing groups ?

" Difficult, yes. Impossible , no..."
read 935 times
4/28/2008 2:33:25 PM (last edit: 4/28/2008 2:33:25 PM)
show user profile  kanala
I tried selecting the polys I want, then when I chose meshsmooth, it smoothed the whole object. :(
read 930 times
4/28/2008 2:49:16 PM (last edit: 4/28/2008 2:49:16 PM)
show user profile  mrgrotey
Is it just me or are both those images exactly the same?

read 929 times
4/28/2008 2:50:08 PM (last edit: 4/28/2008 2:50:08 PM)
show user profile  kanala
Try now

How do I mesh smooth only selected polygons?
read 921 times
4/28/2008 3:00:42 PM (last edit: 4/28/2008 3:11:33 PM)
show user profile  Jollabollathan
A better way to do it is to give a tight chamfer to edges you want to keep some sharpness. Where's that image when you need it? grotey, you know the one I mean. :)

Also there are some gaps where there probably shouldn't be (under the headlight?) Somebody better at car modelling specifically would be better equipped to advise on that, though.

read 889 times
4/28/2008 5:57:53 PM (last edit: 4/28/2008 5:57:53 PM)
show user profile  owtdor
This one?


read 883 times
4/28/2008 6:04:29 PM (last edit: 4/28/2008 6:04:29 PM)
show user profile  Jollabollathan

read 864 times
4/28/2008 6:38:58 PM (last edit: 4/28/2008 6:38:58 PM)
show user profile  kanala
Oh right you have to chamfer it. The gap under the headlight is there in the real car. I'll try it. Thanks
read 833 times
4/29/2008 9:42:41 AM (last edit: 4/29/2008 9:42:41 AM)
show user profile  kanala
Thanks it worked, but when will I actually need to mesh smooth it? I am still working on the body and I still have the interior to do. Should I do this at the end?
read 791 times
5/1/2008 1:13:48 AM (last edit: 5/1/2008 1:13:48 AM)
show user profile  Duders
You should keep the meshsmooth modifier there, so that you can check it will look right when your finished, but turn it off for editing. Leaving it to the end could be a problem as youll make the whole car, meshsmoth, and fidn out it doesnt look like what you hoped for.

read 781 times
5/1/2008 4:11:22 AM (last edit: 5/1/2008 4:11:22 AM)
show user profile  Boing
if you think of meshsmooth like a 3d version of smoothing the verts in a spline it'll make more sense. It's trying to create a uniform curve which runs at a tangent to each vert. few, far apart verts/edges will give lose flowing curves and more, denser verts/edges give tighter curves and more detail.
read 778 times
5/1/2008 4:31:38 AM (last edit: 5/1/2008 4:31:38 AM)
show user profile  kanala
Ok thanks, and also how would I start to model the interior? Is there a tutorial?
read 752 times
5/1/2008 10:02:48 AM (last edit: 5/1/2008 10:02:48 AM)
show user profile  reeves1984
I would definitely advise against selecting areas and meshsmoothing. You need to learn how to model properly with subdivision in general - just as you don't need a tutorial for an interior, you just need to get to grip with how to model anything.

I'd always point people towards the polygon modeling tutorials on Onno Van Braam's site:

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 744 times
5/1/2008 10:39:15 AM (last edit: 5/1/2008 10:39:15 AM)
show user profile  kanala
Just to get things straight, I'm not an absolute beginner at modeling, so I know all the basics. It's just i have never made a car before, nor use this mesh smooth tool. Thanks for that link, some information is quite useful there. Just curious, how many ways are there to model cars?
read 732 times
5/1/2008 11:08:25 AM (last edit: 5/1/2008 11:08:25 AM)
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