Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Poll
Poly or mesh
poly
9 votes
mesh
1 votes

mesh or poly?
show user profile  elmon05
Editable poly or editable mesh...

Not entirely sure of the difference, could somebody please tell me there preference and the main differences between the two?

Thanks guys :)
read 703 times
4/28/2008 6:18:58 AM (last edit: 4/28/2008 6:18:58 AM)
show user profile  Setherial
just use editable poly
read 699 times
4/28/2008 6:36:08 AM (last edit: 4/28/2008 6:36:08 AM)
show user profile  Dave
There used to be a time when a question like this stirred up a debate. But nowadays... hell, it doesn't even come down to 'personal preference' really... Editable Poly is just... the standard.

I only ever convert to Editable Mesh (and then back to Poly) to sort out quirky little bugs. I've also got some scripts that only work on Editable Mesh objects. But yeah, generally... 99% of the time, just stick with Poly.

"I flew over Egypt once"

read 684 times
4/28/2008 6:47:37 AM (last edit: 4/28/2008 6:47:37 AM)
show user profile  elmon05
cool. thanks.
read 675 times
4/28/2008 7:01:02 AM (last edit: 4/28/2008 7:01:02 AM)
show user profile  mrgrotey
Yeah Poly for me too

the main differences are the tool-set

edit poly has more handy tools at your disposal (although mesh does have its uses at times)

the tools in poly I find decisive in choosing which one to go for are:

Ring and Loop edge selection

The fact you can Hold Ctrl and click another selection icon and transfer the selection from say edge to polygon

These buttons:

A lot more tools ahave dialogue boxes rather than simple spinners giving you better control (such as extrude and bevel)
Inset and bridge are very handy indeed

the sub-object selections have more hide options like hide unselected that mesh doesnt

The CuUt command has its own nativbe edge and vertex snap which is a god-send compared to the shitty edit mesh Cut tool


On theflip side, mesh has Visible and Invisible options for edges which can come in useful
thats about all the edit mesh benefits ive found reaelly :)




read 667 times
4/28/2008 7:08:12 AM (last edit: 4/28/2008 7:09:19 AM)
show user profile  elmon05
thanks mrgotey!
read 660 times
4/28/2008 7:16:58 AM (last edit: 4/28/2008 7:16:58 AM)
show user profile  Dejitarujin
"I only ever convert to Editable Mesh (and then back to Poly) to sort out quirky little bugs."

Indeed, just last night I had an object that would crash MAX for no apparent reason if I used Attach in Edit Poly.

However, don't forget about the difference in file size an Edit Poly can make. I've had files go over 100MB just from basic modeling procedures, because I like to break up the modeling steps in case something goes awry. So, if I'm going to be doing something very simple - say, moving a set of vertices .2mm, or deleting one set of faces - I'll often toss in an Edit Mesh instead.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 617 times
4/28/2008 12:20:44 PM (last edit: 4/28/2008 12:20:44 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org