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Mental ray view port exposure problem
show user profile  Barknip
Basically I'm using mental ray and im getting good renders with good lighting and good exposure but the view port lighting is driving me insane. Basically if i have the viewport lighting and shadows turned off - everything is overexposed (renders are still exactly the same). If i turn it to good its SUPER over exposed and if i turn it to best its SUPER under exposed, everything is just black. any ideas?

cheers in advance
read 345 times
3/30/2010 8:44:40 PM (last edit: 3/30/2010 8:44:40 PM)
show user profile  Stianbl
Not any help, but I've got the same problem with VRay.. It's annoying. Once the light setup is done it's almost impossible to work on textures if you need to correct anything, because everything is too bright.

One thing I've noticed though: I use a backdrop when rendering stills, and it helps to hide the backdrop while editing the scene. Unhide it when you are ready for render. Dont know if this is the same with MR though..


read 340 times
3/30/2010 8:52:18 PM (last edit: 3/30/2010 8:52:18 PM)
show user profile  Dub.
ctrl+L


read 334 times
3/30/2010 9:34:18 PM (last edit: 3/30/2010 9:34:18 PM)
show user profile  Barknip
cheers dub this is perfect!
read 327 times
3/30/2010 10:02:04 PM (last edit: 3/30/2010 10:02:04 PM)
show user profile  Stianbl
Oh, I thought you'd already tried the Ctrl+L. My mistake.
But in my case that doesn't solve the issue. But thats VRay, and I've learned to live with it =)


read 313 times
3/31/2010 6:50:38 AM (last edit: 3/31/2010 6:50:38 AM)
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