Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Mental Ray and tangent normal maps...
show user profile  HANZZ
Just finished googling about 3 different phrases on this, and found exactly zero resolutions to the problem. I DO know that flipping green does nothing, flipping X/Y does nothing, that using arch/design MIGHT be useful, and that a link to nVidia's page on the problem cannot be reached. So......

Anyone know DEFINITIVELY what the cure would be for getting normal maps to work in MR 2013?

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 253 times
3/4/2017 10:13:51 PM (last edit: 3/4/2017 10:13:51 PM)
show user profile  Scheidema
Try with scanline render. I had the same problems with this back then. It is a bug. Not sure if it is fixed in later versions. it is bit of a work arround.
read 232 times
3/5/2017 12:13:26 PM (last edit: 3/5/2017 12:13:26 PM)
show user profile  HANZZ
Yep, but I want the bounce light effect found in either MR or Quicksilver.
I'll keep looking and report what I find. Thanks!

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 222 times
3/5/2017 5:27:04 PM (last edit: 3/5/2017 5:27:04 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org