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mental ray issue when rendering missile,trails, and clouds together
I was working on an animation of a missile that goes through the clouds...
I rendered it with mental ray renderer...
when finished, there're few blocky boxes on the trails behind the missile when it goes through the clouds...
here's the link of the image:
Do you know the cause of this problem?
How do I fix it?
read 417 times
7/10/2012 11:53:34 AM (last edit: 7/10/2012 11:53:34 AM)
What methods are you using for the clouds and the missile trails?
read 413 times
7/10/2012 11:55:32 AM (last edit: 8/6/2012 12:22:27 PM)
for the clouds, I'm using SphereGizmos that are modified with Atmosphere and Effects..
as for the missile trails, I'm using PF Source
read 410 times
7/10/2012 12:01:46 PM (last edit: 7/10/2012 12:01:46 PM)
about the render issue, when the missile trails don't intersect with the clouds, it didn't cause much blocky render...
Here's the image:
So, how to fix the issue about blocky rendering when it goes through the clouds?
read 409 times
7/10/2012 12:03:31 PM (last edit: 7/10/2012 12:16:17 PM)
already fixed it by changing the display shape in PF Source to 3D model
read 332 times
7/25/2012 4:44:54 PM (last edit: 7/25/2012 4:44:54 PM)
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