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mcloth time-scale
show user profile  chretzli
hi guys..

what is the most efficient way to time-remap a cloth simulation?

Thanks in advance!
chris
read 401 times
7/10/2014 4:11:42 PM (last edit: 7/10/2014 4:11:42 PM)
show user profile  br0t
Export it using a PointCache modifier, then change the playback type into some custom range or animate the playback using "Playback Graph". It is really easy and powerful.

never get low & slow & out of ideas


read 362 times
7/11/2014 9:27:40 AM (last edit: 7/11/2014 9:43:56 AM)
show user profile  chretzli
Hey yes, thats what I already do, simply for better performance in 3dsMax.

However if I try to stretch it to a slow motion sequence - the pointcache is not playing fluent, since it is only blending straight from keyframe to keyframe of the captured animation.

So I went one step back, and scaled the baked cloth animation in the timeline and smoothed the animation graph in the curve editor. As a last step I do the pointcache. It works. Fluent slow motion. The problem is, the process is very cumbersome to go through, since I end up selecting 300 frames for 10.000 vertices, just to change their keyframe behavior - as you can figure that is a little much to ask for in 3dsMax. It is just way too slow. It ends up in a nightmare if you have multiple cloth objects, like I do have in my scene.

I am looking for a different solution. Maybe there is a way to just slow down the physcis inside mcloth?
read 348 times
7/11/2014 4:03:24 PM (last edit: 7/11/2014 4:03:24 PM)
show user profile  gogodr
you dont want to edit the vertices animation.
what you want to animate is the time parameter of the playback graph in the point cache modifier.
If what you are looking for is fidelity, then when making yoru simulation, simulate it for something like 500fps then export the point cache and import it to a 30 or 60 fps scene.

Hello there

beautiful ;3


read 311 times
7/12/2014 10:33:02 AM (last edit: 7/12/2014 10:33:02 AM)
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