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Maya- Combining 3d Textures with VrayEdgeTex
show user profile  9krausec
Maya question on Maxforums again....

I'm using a 3dTexture to drive a bump in a plastic material I'm making. I'd like to overlay a VrayEdgeTex on top to be able to also round the corners of my geometry.

Is this possible? I'm having a tough time trying to figure out a solution and could use some help. Thanks!

Edit: Apparently there is a "rounded edges" vray option in the attribute editor. Big surprise. Thanks guys.




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read 411 times
12/29/2014 12:00:51 AM (last edit: 12/29/2014 12:52:11 AM)
show user profile  Error404
have you tried simply adding them together? Using the +- Average node.

If you want to round the edges, you could also use the "round edges" vray attribute on the object.

www.DanielBuck.net - www.DNSFail.com

read 351 times
1/1/2015 7:03:17 PM (last edit: 1/1/2015 7:03:17 PM)
show user profile  9krausec
^That's what I ended up doing is using the rounded edges attribute option. Had no clue it existed at the time of the post.

ToldDaddy also gave me this advice as well. Posting it here just in case future people need the information-

In hyper shade if you go into 2d textures and right click any 2d texture you can choose "create as projection" on the projection node you can change "Proj Type" to "Tri-Planar"

I'll look into that node though Daniel. Still learning a lot of this new stuff! Got LWF going in Maya which is nice. Interesting how you need to Gamma Correct the swatch color though. I don't recall doing this in 3ds max so I guess I wasn't working with true RGB for my swatch color render output.





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read 350 times
1/1/2015 7:55:41 PM (last edit: 1/1/2015 7:55:41 PM)
show user profile  mike_renouf
"Apparently there is a "rounded edges" vray option in the attribute editor. Big surprise. Thanks guys. "

"If you want to round the edges, you could also use the "round edges" vray attribute on the object."

Awesomes! Thanks for this tip. I found the method for this in the 3dsMax implementation of Vray: Put the VrayEdgesTex map into the bump slot of your VrayMaterial and then change the thickness parameter to whatever size you want to simulate as a fillet radius.




read 333 times
1/2/2015 1:36:21 PM (last edit: 1/2/2015 1:36:21 PM)
show user profile  Error404
the round edges attribute can work surprisingly well in some situations, but in general I try not to use it as a substitute for actual rounded geometry when possible. :)

www.DanielBuck.net - www.DNSFail.com

read 330 times
1/2/2015 5:57:27 PM (last edit: 1/2/2015 5:57:27 PM)
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