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Maxscript - dotNet treeview selected node index
show user profile  Mr.Burns
I can't seem to figure out how to get the index of a treeview's selected node. The help file lists all sorts of things for ActiveX treeviews, but unfortunately there's not much to find on dotNet treeviews. Does anyone know how to do this?
read 1162 times
1/27/2012 6:47:46 PM (last edit: 1/27/2012 6:47:46 PM)
show user profile  Nik Clark
http://groups.google.com/group/3ds-max-dev-discuss

This group of eggheads will probably know.



read 1157 times
1/27/2012 6:52:41 PM (last edit: 1/27/2012 6:52:41 PM)
show user profile  Mr.Burns
Oh, too bad you need to register :( Thanks though!
read 1155 times
1/27/2012 6:54:09 PM (last edit: 1/27/2012 6:54:09 PM)
show user profile  Garp
http://paulneale.com/tutorials/dotNet/treeView/dotNetTreeView.htm





read 1147 times
1/27/2012 7:23:58 PM (last edit: 1/27/2012 7:23:58 PM)
show user profile  Mr.Burns
Cheers Garp. Unfortunately I don't understand what he's doing there, but I think I've come up with a way to calculate the index. Hope it'll work...
read 1139 times
1/27/2012 7:59:10 PM (last edit: 1/27/2012 7:59:10 PM)
show user profile  Garp
You could maintain some sort of lookat table with the indices as you add the objects to the treeview. But if you change anything in the scene, it won't be valid anymore.




read 1133 times
1/27/2012 8:21:02 PM (last edit: 1/27/2012 8:21:02 PM)
show user profile  Mr.Burns
Just as I had it figured out I realised I only need to index the nodes that don't have any children. I'm now using the .tag property to store the index and an array to store the entities that previously went into the .tag property. Thanks for your help guys :)
read 1122 times
1/28/2012 10:38:32 AM (last edit: 1/28/2012 10:38:32 AM)
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