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(maxscript) create a loop of 'hooks"
show user profile  aca88
Hello,
i would like to create a series of "hook" like connections as in the image. I suppose the connections will happen between the vertices of the two lines. but how could i achieve the "hook" like effect ?
http://imageshack.us/photo/my-images/835/leash.jpg/

thanks
read 444 times
11/6/2011 2:22:53 PM (last edit: 11/6/2011 2:22:53 PM)
show user profile  Paunescudanutz
On: I'm not sure i understand correctly but can't you model the hooks and shift copy them along your lines? it might help if you could explain what you are trying to do?
Off: to post images here use the direct link

Portfolio

<---~( Daniel )~--->


read 436 times
11/6/2011 4:25:52 PM (last edit: 11/6/2011 4:25:52 PM)
show user profile  aca88
i did used the direct link..

well yes i could model a hook and then shift copy it.

but what i was thinking is how to create automatically connections between two lines.
and basically im asking if someone has any clever idea of creating a line that has "hooked" endings .
so then i can script this automatic process. like throwing a lasso to vertices...
read 432 times
11/6/2011 4:54:07 PM (last edit: 11/6/2011 4:54:07 PM)
show user profile  mrgrotey
Nope you used the 'link' link.

I used the 'direct' link...
:)





read 427 times
11/6/2011 5:17:55 PM (last edit: 11/6/2011 5:24:42 PM)
show user profile  aca88
right.. :)
read 419 times
11/6/2011 5:44:09 PM (last edit: 11/6/2011 5:44:09 PM)
show user profile  Paunescudanutz
so those lines are supposed to be edges of a mesh and the dots vertexes ?

Portfolio

<---~( Daniel )~--->


read 407 times
11/6/2011 7:11:37 PM (last edit: 11/6/2011 7:11:37 PM)
show user profile  aca88
the lines are just two random lines.. (lets suppose that the verts_number is the same..)

so the dots are line_vertices yes.
read 403 times
11/6/2011 7:19:35 PM (last edit: 11/6/2011 7:19:57 PM)
show user profile  Garp
Who needs maxscript?
pff..


Unable to display content. Adobe Flash is required.




read 389 times
11/6/2011 9:19:44 PM (last edit: 11/6/2011 9:19:44 PM)
show user profile  Paunescudanutz
Hey Garp all of these Jings can be viewed on your Jing profile or smt, all in one place, stuff like that?

Portfolio

<---~( Daniel )~--->


read 384 times
11/6/2011 9:33:22 PM (last edit: 11/6/2011 9:33:22 PM)
show user profile  aca88
Thats very good Garp !

i guess i could move on like that...

thank you !
read 373 times
11/6/2011 11:59:03 PM (last edit: 11/6/2011 11:59:03 PM)
show user profile  Garp
@aca88: you're welcome but there are lots of imperfections with this method. For production, it could be scripted like so: have a ready-made hook part, instance it along each spline with the correct orientation (the tricky part), make segments to join each pair, attach, weld, etc.

@Paunescudanutz: I believe it's possible though not a good idea. There's a monthly bandwidth limit, so if you start watching all those Jings you'll eat it up and they won't be watchable by anyone until they reset it the next month.




read 367 times
11/7/2011 12:17:05 AM (last edit: 11/7/2011 12:18:40 AM)
show user profile  Paunescudanutz
oh crap that sucks, thanks for letting me know

Portfolio

<---~( Daniel )~--->


read 349 times
11/7/2011 3:10:45 PM (last edit: 11/7/2011 3:10:45 PM)
show user profile  aca88
@Garp

yes it has some problems with the bridging of segments..

will try to script it though because i want to mix it with a weaving effect. i'll post some questions..
read 335 times
11/7/2011 5:14:03 PM (last edit: 11/7/2011 5:15:13 PM)
show user profile  Garp
What is it for? (just curious)




read 329 times
11/7/2011 5:22:19 PM (last edit: 11/7/2011 5:22:19 PM)
show user profile  aca88
nothing specific really.. only for aesthetics reason.. i just write some techniques that involve UV stuff like the weaving code in order to learn about UVs and maxscript (for digital architecture reasons).
it is so easy to work with topological space in Rhinoscript ..
in max it seems very complicated.. at least for the moment..
read 323 times
11/7/2011 6:13:11 PM (last edit: 11/7/2011 6:13:11 PM)
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