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Max vs. Maya
show user profile  Poopsmith
I know 1000 people ask the question, "What's better, Max or Maya?" , and i understand that its simply preference, but what i am wondering is, Is Maya more widely used in largescale productions, for instance, I am yet to hear of a movie using Max for its CGI, but Pixar uses Maya, Nvidia has a Maya renderer. What is out there as far as 3DS Max goes?
3d 2d digital artist special effects poopsmith

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10/12/2006 4:27:13 PM (last edit: 10/12/2006 4:27:13 PM)
show user profile  Nik Clark
I am yet to hear of a movie using Max for its CGI

Here you go. This list isn't that new, but it shows that it is used more than you might think.

It depends on many things like the studio's pipeline, the type of work being done, budget, etc.

read 13170 times
10/12/2006 4:33:42 PM (last edit: 10/12/2006 4:34:39 PM)
show user profile  maddog2002
its just that they fail to mention it in the making of... :P

maya is known for it´s customizability, and powerfull scripting habilities, but max can do just as much, without all the coding... heh =)

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10/12/2006 4:35:57 PM (last edit: 10/12/2006 4:35:57 PM)
show user profile  zandernice
I think its the key difference is that maya has control over every aspect of your project. Max is more user friendly and doesn't overwhelm with options.

Those production houses have people who are specialized in such small areas, that the abaility to modify every aspect of your project makes maya more production worthy.

Max is a better modeler -
Maya -way better animation and material editor

Thats my two cents -


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10/12/2006 4:37:41 PM (last edit: 10/12/2006 4:39:35 PM)
show user profile  HappyDude2
Macintosh IS PC now days.

Oh-Ohh.. them's fightin' words! :)

read 13151 times
10/12/2006 4:53:41 PM (last edit: 10/12/2006 4:53:41 PM)
show user profile  Nik Clark
I wish OS X86 was made to run on any PC, I'd love to have a quad-boot machine.

read 13148 times
10/12/2006 4:56:58 PM (last edit: 10/12/2006 4:56:58 PM)
show user profile  paulw

yes maya is more widly used & Alex is right more people specialize with it for film. im not really sure what your getting at, you kind of answered your own question. max as far as i can see is used alot for games and vizualisation, but anyone with the will to use it for other projects can and do so very well everyday.

im getting into XSI but MAX is still the 3D proggy that i use and know the best.

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10/12/2006 5:05:19 PM (last edit: 10/12/2006 5:07:52 PM)
show user profile  Poopsmith
Well I am considering getting Max 9, Maya 8, or maybe even ZBrush 2 just cause ive seen awesome work out of it. I want to get into doing CGI for movies in my future. Should I try to learn a bunch of programs with basic knowledge or just master one program?
3d 2d digital artist special effects poopsmith

read 13139 times
10/12/2006 5:08:00 PM (last edit: 10/12/2006 5:08:00 PM)
show user profile  Nik Clark
Learn all you can. Transferable skills are always a good thing.

There was a long period in Max's history before Editable poly, reactor dynamics, MentalRay, ParticleFlow, Cloth, GI, and the integration of decent animating tools, etc. In this depressing time, Maya was miles ahead. Now, the gap is smaller, but for animation, it's still preferred in many studios.

read 13138 times
10/12/2006 5:12:04 PM (last edit: 10/12/2006 5:40:12 PM)
show user profile  DamienStarr
Ask anyone who has been doing 3D for more than say five years, if they could have envisioned that Maya would one day be bought out by Max. I believe 9 times out of 10, most will say they were shocked by it. When the speaker announced it at the Max conference, it blew my mind along with most of the others who were there. Most thought he was making a joke.

Nobody really knows where the state of 3D will be in say two years. It will depend a lot on economic factors, demand, public taste and new innovation. But no matter what happens, I believe it will still come down to two things. The artistic talent and imagination of the user and the ability to use computer software to express that talent and imagination. If a person can produce blow your mind work using computer software that is effical to an employer, they will hire them if there is work to do, not matter what the interface is called. That's just my opinion.

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10/12/2006 9:30:00 PM (last edit: 10/12/2006 9:30:00 PM)
show user profile  Tbonz
Maya or Max? I say both.

I have been working for several N.Y. based studios(television commercials), and from what I have seen both softwares are used in all of the pipelines I have come across. So much so that I have started to practice modeling in Maya, and plan to get familiar with materials and rendering as well. Transition for modeling is rather easy, although there are some max features I prefer, I can do almost anything with Maya's tools that I can with Max after only a couple of days of experimenting during lunch breaks. That said, from what I see Max is playing a larger part in the projects I have been involved with(along with v-ray) so it is hard to say on this level which will take the lead.
During my trip to SF I toured ILM, they use Maya in their pipeline. May also be a good idea to get familiar with a linux environment as that was mentioned. As you mentioned Maya is a big player when it comes to film.


If opportunity doesn't knock, build a door

read 13039 times
10/13/2006 8:24:08 AM (last edit: 10/13/2006 8:24:08 AM)
show user profile  soontekk
so much to learn
such short time

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

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6/15/2008 7:15:22 AM (last edit: 6/15/2008 7:15:22 AM)
show user profile  Dominator
Never used maya so i wouldnt know which is best. What I do know though is that blizzard use Max and zbrush for their games, and some of the CGI in them is better than most cgi films, obviously being much shorter they can put more detail into them.
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6/15/2008 8:32:38 AM (last edit: 6/15/2008 8:32:38 AM)
show user profile  Error404
I'm using maya at my new job, I like it so far :-) -

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6/15/2008 2:24:12 PM (last edit: 6/15/2008 2:24:12 PM)
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