| Max vs. Maya |
Poopsmith |
I know 1000 people ask the question, "What's better, Max or Maya?" , and i understand that its simply preference, but what i am wondering is, Is Maya more widely used in largescale productions, for instance, I am yet to hear of a movie using Max for its CGI, but Pixar uses Maya, Nvidia has a Maya renderer. What is out there as far as 3DS Max goes?
read 11105 times 10/12/2006 4:27:13 PM (last edit: 10/12/2006 4:27:13 PM)
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Nik Clark |
I am yet to hear of a movie using Max for its CGI
Here you go. This list isn't that new, but it shows that it is used more than you might think.
http://www.groundzerofx.com/maxinfilm/
It depends on many things like the studio's pipeline, the type of work being done, budget, etc.

read 11093 times 10/12/2006 4:33:42 PM (last edit: 10/12/2006 4:34:39 PM)
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maddog2002 |
its just that they fail to mention it in the making of... :P
maya is known for it´s customizability, and powerfull scripting habilities, but max can do just as much, without all the coding... heh =)
read 11089 times 10/12/2006 4:35:57 PM (last edit: 10/12/2006 4:35:57 PM)
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zandernice |
I think its the key difference is that maya has control over every aspect of your project. Max is more user friendly and doesn't overwhelm with options.
Those production houses have people who are specialized in such small areas, that the abaility to modify every aspect of your project makes maya more production worthy.
Max is a better modeler - Maya -way better animation and material editor
Thats my two cents -
WHAT I WANT TO KNOW IS WHETHER PC PC IS BETTER THAN MACINTOSH??????????

http://www.alexnice.blogspot.com
http://alexnice.com
read 11085 times 10/12/2006 4:37:41 PM (last edit: 10/12/2006 4:39:35 PM)
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HappyDude2 |
Macintosh IS PC now days. ;)
Oh-Ohh.. them's fightin' words! :)

read 11074 times 10/12/2006 4:53:41 PM (last edit: 10/12/2006 4:53:41 PM)
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Nik Clark |
I wish OS X86 was made to run on any PC, I'd love to have a quad-boot machine.

read 11071 times 10/12/2006 4:56:58 PM (last edit: 10/12/2006 4:56:58 PM)
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paulw |
hmm...games?
yes maya is more widly used & Alex is right more people specialize with it for film. im not really sure what your getting at, you kind of answered your own question. max as far as i can see is used alot for games and vizualisation, but anyone with the will to use it for other projects can and do so very well everyday.
im getting into XSI but MAX is still the 3D proggy that i use and know the best.
PW
read 11066 times 10/12/2006 5:05:19 PM (last edit: 10/12/2006 5:07:52 PM)
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Poopsmith |
Well I am considering getting Max 9, Maya 8, or maybe even ZBrush 2 just cause ive seen awesome work out of it. I want to get into doing CGI for movies in my future. Should I try to learn a bunch of programs with basic knowledge or just master one program?
read 11062 times 10/12/2006 5:08:00 PM (last edit: 10/12/2006 5:08:00 PM)
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Nik Clark |
Learn all you can. Transferable skills are always a good thing.
There was a long period in Max's history before Editable poly, reactor dynamics, MentalRay, ParticleFlow, Cloth, GI, and the integration of decent animating tools, etc. In this depressing time, Maya was miles ahead. Now, the gap is smaller, but for animation, it's still preferred in many studios.

read 11061 times 10/12/2006 5:12:04 PM (last edit: 10/12/2006 5:40:12 PM)
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DamienStarr |
Ask anyone who has been doing 3D for more than say five years, if they could have envisioned that Maya would one day be bought out by Max. I believe 9 times out of 10, most will say they were shocked by it. When the speaker announced it at the Max conference, it blew my mind along with most of the others who were there. Most thought he was making a joke.
Nobody really knows where the state of 3D will be in say two years. It will depend a lot on economic factors, demand, public taste and new innovation. But no matter what happens, I believe it will still come down to two things. The artistic talent and imagination of the user and the ability to use computer software to express that talent and imagination. If a person can produce blow your mind work using computer software that is effical to an employer, they will hire them if there is work to do, not matter what the interface is called. That's just my opinion.
DStarr
read 11018 times 10/12/2006 9:30:00 PM (last edit: 10/12/2006 9:30:00 PM)
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Tbonz |
Maya or Max? I say both.
I have been working for several N.Y. based studios(television commercials), and from what I have seen both softwares are used in all of the pipelines I have come across. So much so that I have started to practice modeling in Maya, and plan to get familiar with materials and rendering as well. Transition for modeling is rather easy, although there are some max features I prefer, I can do almost anything with Maya's tools that I can with Max after only a couple of days of experimenting during lunch breaks. That said, from what I see Max is playing a larger part in the projects I have been involved with(along with v-ray) so it is hard to say on this level which will take the lead. During my trip to SF I toured ILM, they use Maya in their pipeline. May also be a good idea to get familiar with a linux environment as that was mentioned. As you mentioned Maya is a big player when it comes to film.
Todd
If opportunity doesn't knock, build a door
read 10962 times 10/13/2006 8:24:08 AM (last edit: 10/13/2006 8:24:08 AM)
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soontekk |
so much to learn such short time
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read 8828 times 6/15/2008 7:15:22 AM (last edit: 6/15/2008 7:15:22 AM)
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Dominator |
Never used maya so i wouldnt know which is best. What I do know though is that blizzard use Max and zbrush for their games, and some of the CGI in them is better than most cgi films, obviously being much shorter they can put more detail into them.
read 8815 times 6/15/2008 8:32:38 AM (last edit: 6/15/2008 8:32:38 AM)
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Error404 |
I'm using maya at my new job, I like it so far :-)
 www.DanielBuck.net - www.404photography.net - www.BuckshotsBlog.com
read 8778 times 6/15/2008 2:24:12 PM (last edit: 6/15/2008 2:24:12 PM)
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