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Max to Maya question... (Nex?)
show user profile  TheShrike
Ok first let me say... I am NOT trying to start a stupid Maya vs Max debate. AT ALL. But I do have a question because I just got a job where they use Maya, and I am unfamiliar with it.

So, (largely thanks to maxforum users and their awesome answers to all my dumb questions over the years) I have become pretty quick and decent modeling with Max. Graphite Modeling tools are my go-to tool for not only retopology from zbrush, but the whole modeling ribbon is just awesome, putting everything I need in one area.

So is there anything similar to this for Maya? I did some interwebz searching and found this Nex plugin.. Is this at all similar? Do people who do lots of their hardsurface modeling in Maya just make custom marking menus for whatever their workflow? or is it all about this modeling toolkit and Edit Mesh/Meshtools menus?

Thanks for all your help, anyone and everyone.
read 601 times
12/2/2014 4:01:34 AM (last edit: 12/2/2014 4:01:34 AM)
show user profile  jStins
I migrated to Maya before the Graphite modeling tools were a thing so it's hard to say. I bounce between the Modeling Tool kit and the 'traditional' modeling tools in Maya. Quad Draw in the tool kit is great for re-top and the 2015 looks to have some good updates, but I haven't updated yet.

I haven't used Nex, but my understanding is that the tool kit integrated a lot of the tools from that plugin. (Could be wrong though)

Marking menus are a must for speed.

Not sure how helpful this is, but I've typed it out so I'll post it anyway. :P

-Joel


joelstinson.com

read 579 times
12/2/2014 6:56:31 AM (last edit: 12/2/2014 6:56:31 AM)
show user profile  Sir_Manfred
Migrating to Maya is stupid. That's what Autoderp WANTS you to do!
It is all part of their evil plan till kill off max...
More people should migrate back to max. Just to show 'em.



Visit my Portfolio
http://www.Freds3D.com

read 571 times
12/2/2014 8:50:57 AM (last edit: 12/2/2014 8:50:57 AM)
show user profile  TheShrike
Thanks for the input guys, and let me just go ahead and be a hypocrite about not bitching about Max vs Maya.

after a week of researching this and trying to match my modeling workflow from Max to Maya, I can say that yeah.... Max is just a better program for modeling. I don't want to talk shit, Maya is an awesome program clearly for lots of other uses, but it is way behind Max in terms of interface and options when it comes to modeling. For example, it doesn't even have an inset tool...

Im gonna just have to use my copy of max to model and import everything to Maya when I need to model shit... I really can't believe how dumb Maya is set up for basic modeling.

Ok done bitching.
read 509 times
12/8/2014 1:24:21 AM (last edit: 12/8/2014 1:24:21 AM)
show user profile  TheShrike
Thanks for the input guys, and let me just go ahead and be a hypocrite about not bitching about Max vs Maya.

after a week of researching this and trying to match my modeling workflow from Max to Maya, I can say that yeah.... Max is just a better program for modeling. I don't want to talk shit, Maya is an awesome program clearly for lots of other uses, but it is way behind Max in terms of interface and options when it comes to modeling. For example, it doesn't even have an inset tool...

Im gonna just have to use my copy of max to model and import everything to Maya when I need to model shit... I really can't believe how dumb Maya is set up for basic modeling.

Ok done bitching.
read 509 times
12/8/2014 1:24:21 AM (last edit: 12/8/2014 1:24:21 AM)
show user profile  9krausec
^agree with that statement.

One thing I don't really understand about Maya are the tools options for modeling. Between the modeling toolkit, the normal transform gizmo set and all the drop downs (mesh, Edit Mesh, whatever I'm forgetting). I'm finding again and again that there are a few ways in Maya to do the same thing that may be in different locations and may act a little bit differently.

This becomes annoying and redundant.




- Portfolio-




read 501 times
12/8/2014 3:09:38 AM (last edit: 12/8/2014 3:09:38 AM)
show user profile  jStins
Well it's been so long since I've done any serious modeling in Max that I can't really debate the merits of one over the other.

Inset is part of the extrude operation if inset is what I remember from Max.

You may want to check out this course if you're forced to use Maya for whatever reason:

https://www.udemy.com/3dsmax-to-maya/

-Joel


joelstinson.com

read 458 times
12/10/2014 2:52:12 AM (last edit: 12/10/2014 2:52:12 AM)
show user profile  Error404
personally I liked modeling in 3dsmax better than in Maya, but I've not found myself unable to model something in maya that I could in 3ds. I just liked doing it better in 3ds. Sometimes some scripts are needed in maya, but that's fine.

I've been using Maya for some 8 years now, and now when I try to open up 3dsMax I fumble around like a baby, haha!

www.DanielBuck.net - www.DNSFail.com

read 451 times
12/10/2014 7:19:05 AM (last edit: 12/10/2014 7:21:34 AM)
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