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Max Script & Oculus Rift
show user profile  jareu
Basic question,
A) does anybody know of a natively 3D plugin for 3dsMax which allows an Oculus Rift?
I mean native that you're not transforming a 2D perspective into stereoscopic.

if not then,

B) using MaxScript, is it possible to receive data externally (through api's etc), dynamically change a camera's pitch roll and yaw etc. according to that data and then to have a perspecitve viewport tied directly to that camera.

if so, I have a DK2 now so lets bake some 3D biscuits :)

He who says it cannot be done is interrupting the man doing it.

read 1001 times
9/3/2014 10:50:29 AM (last edit: 9/3/2014 10:51:33 AM)
show user profile  gogodr
try with this ?
I played with a DK 2 last saturday, its amazing. Sadly it was not mine D: I only had it for testing for the weekend.

Hello there

beautiful ;3

read 957 times
9/4/2014 4:52:29 AM (last edit: 9/4/2014 4:52:29 AM)
show user profile  jareu
Thanks man, that looks awesome.

Sadly, I think I'll need to build a custom plugin for it though as the entire interface is not currently 3D.

Steve (Advanced Software) pointed me in the direction of the Max sdk, so I might look into bridging Max SDK with OVR SDK and seeing what I came up with.

I've never coded in maxscript though, sadly. Does anyone know how to assign rotation and position to a set of variables with maxscript?

He who says it cannot be done is interrupting the man doing it.

read 949 times
9/4/2014 9:21:05 AM (last edit: 9/4/2014 9:21:05 AM)
show user profile  Nik Clark
x = $.pos

where $ is the selected (or named) object. It will return x as an array of three numbers.

read 946 times
9/4/2014 9:54:17 AM (last edit: 9/4/2014 9:54:17 AM)
show user profile  ScotlandDave
DMaxer that occasionally shows up here on MF as far as i remember wrote some plugins that interfaced max with some external stuff, maybe Midi data i think was one of them - might be a good guy to ask about stuff?

Website | Blog | Contact | Vimeo

read 916 times
9/4/2014 10:56:41 PM (last edit: 9/4/2014 10:56:41 PM)
show user profile  jareu
Merry Christmas to you too ;)

I managed to create a rollout, maximise the rollout and then get a handle to two cameras, left eye and right eye and then render each camera onto its respecive side of the rollout.

now I just need to interface with OVR's sdk to get data. no idea how to do that.
maybe I'll get lucky and DMaxer will see this thread.

He who says it cannot be done is interrupting the man doing it.

read 904 times
9/5/2014 4:49:31 AM (last edit: 9/5/2014 4:49:31 AM)
show user profile  gogodr
I just got the DK2 again and I'm going to play with it this week.
Please do let me know if you manage to do it :O

Hello there

beautiful ;3

read 884 times
9/7/2014 12:37:21 AM (last edit: 9/7/2014 12:37:21 AM)
show user profile  Cloak

AR/VR dev here, have a dk2 sitting next to me, would love to model in vr but wonder how you could make it usable. STEM controllers maybe, have to figure out gesture controls for viewports and tool selections...

very interested.

read 882 times
9/7/2014 12:58:18 AM (last edit: 9/7/2014 12:58:18 AM)
show user profile  gogodr
really, I don't have troubles at all using my mouse and keyboard when using the oculus. I can type with no problems at all, so I think that using max would be just easy.
I think that a top down view of the model and the ability to look around would be just a neat thing to have.
Maybe its just me..

Hello there

beautiful ;3

read 880 times
9/7/2014 1:03:21 AM (last edit: 9/7/2014 1:03:21 AM)
show user profile  jareu
yeah, mouse and keyboard input work fine. I was using Minecraft and the menu just floats there like a hologram. Feels perfectly natural.

I also bought a leapmotion controller, so in future I'd love to be able to manipulate using the fingers and hands too, though I would still opt for having the tools there in front of me.

He who says it cannot be done is interrupting the man doing it.

read 874 times
9/7/2014 4:09:02 AM (last edit: 9/7/2014 4:09:02 AM)
show user profile  sketchfab
@Jareu just fyi, anything you publish to Sketchfab is oculus ready :)

More info here

Oculus Rift
by Mestaty
on Sketchfab

read 810 times
9/13/2014 9:55:24 PM (last edit: 9/13/2014 9:55:24 PM)
show user profile  Dave
Fun fact. I bought the DK1 on kickstarter and had my 15 minutes "oh my fuck this is awesome"... but never bothered to make anything for it.

Then the DK2 comes out and I'm like "I need this in my life"... but my flatmate, being the sensible one, said "No"

and I thought "... yeah, I guess"


"I flew over Egypt once"

read 804 times
9/14/2014 3:32:51 AM (last edit: 9/14/2014 3:32:51 AM)
show user profile  jareu
@sketchfab, that is awesome! I'm looking forward to trying out some of my models in there. I've just purchased a LeapMotion controller too so I'll be looking to develop some basic modelling tools with the rift + leapmotion

@Dave, I'm not really sure how different they are since I've never used a DK1. There is a long way to go before it is completely viable as a media platform, particularly in the speed of modern graphic cards. You need a good few GTX 980s to run games and projects without latency

He who says it cannot be done is interrupting the man doing it.

read 793 times
9/15/2014 5:48:12 AM (last edit: 9/15/2014 5:48:12 AM)
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