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Max or Blender
show user profile  4arc
Hey guys,

Have recently got into 3d moddelling but have been having some problems getting started. I was wondering what are the best programs to use?. Have been modelling in sketch up and bringing them into max8 for lights and rendering with unsatisfactory results.

Have downloaded Blender as well but am unfamiliar with its user interface. Is this program any good for rendering and architectural visualisations. what are yer views?

Should the models be built in autocad 3d?, which is far more time consuming than sketch up and then rendered in Max?Is this the most common/accurate method used?

I'd be really interested in hearing peoples methods for creating architectural renders and the combinations of programs and the associated problems they involve!
what are the best file formats to use? .3ds,.obj,.fbx,.dae...?

please excuse my ignorance.

much appreciated, 4arc




read 553 times
1/8/2009 11:39:58 AM (last edit: 1/8/2009 11:39:58 AM)
show user profile  mattymoose
It all comes down to how much money you want to spend. Max costs several thousand dollars, Blender is free.

Blender is capable of Arch Vis, and it is compatible with several physical renderers. And it looks possible to import Sketchup models. But if money is no object, Max is a more professional, easier to use product.


read 547 times
1/8/2009 11:48:49 AM (last edit: 1/8/2009 11:49:44 AM)
show user profile  4arc
have both max and blender! whats the easiest way to learn max?
read 531 times
1/8/2009 12:23:41 PM (last edit: 1/8/2009 12:23:41 PM)
show user profile  AntiCitizen
tutorials www.3dtotal.com www.tutorialized.com
oh and get a copy of 3ds max bible (yes its a book) its helped me and i've only just started reading it
read 525 times
1/8/2009 12:29:38 PM (last edit: 1/8/2009 12:29:38 PM)
show user profile  horizon
Word goes around that F1 is a copy of 3ds max bible, and is shipped with max


read 522 times
1/8/2009 12:31:38 PM (last edit: 1/8/2009 12:31:38 PM)
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