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Maxunderground news unavailable

max on mac
show user profile  davidros
I was wondering, is there some way to install 3ds Max on my iMac?
read 732 times
4/14/2008 5:55:28 AM (last edit: 4/14/2008 5:55:28 AM)
show user profile  soontekk
only if it has an intel chip and can run windows im affraid

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 725 times
4/14/2008 6:06:02 AM (last edit: 4/14/2008 6:06:02 AM)
show user profile  Bolteon
maya is also offered in the mac flavor. something to keep in mind.

-Marko Mandaric

read 721 times
4/14/2008 6:10:22 AM (last edit: 4/14/2008 6:10:22 AM)
show user profile  MONOLITH02
... as is Cinema 4D ;)

"The only thing worse than failure is the regret at having never tried."

read 715 times
4/14/2008 6:30:40 AM (last edit: 4/14/2008 6:30:40 AM)
show user profile  Kajico
as is Lightwave, and coming soon Houdini. Wish XSI would come in an OSX flavor, maybe now that Houdini is Softimage will want to migrate too

(\/) (°,,,°) (\/) Woop woop woop!

read 685 times
4/14/2008 8:22:37 AM (last edit: 4/14/2008 8:22:37 AM)
show user profile  loki
rhino for mac is in the making, too.

read 648 times
4/14/2008 2:35:40 PM (last edit: 4/14/2008 2:35:40 PM)
show user profile  tuna
Wish XSI would come in an OSX flavor, maybe now that Houdini is Softimage will want to migrate too

Softimage have been pretty blunt in saying that they're not currently porting XSI to OSX. It's a lot of work and it certainly doesn't help that Apple change architecture / development platform every other year. Software like Maya or C4d will have had to be "ported" to Apple's constantly moving target of a platform up to 3 times now. That's a lot of work spend making the same application and not spent developing the actual application itself, so it's no supprise it has taken this long for some developers to jump on board the OSX train, and a while longer for some, to see if Apple are going to suddenly change their minds about everything all over again.
read 635 times
4/14/2008 4:04:37 PM (last edit: 4/14/2008 4:04:37 PM)
show user profile  [P]aradox
"It's a lot of work and it certainly doesn't help that Apple change architecture / development platform every other year."

What are you talking about? OSX is seven years old. There have been five releases of what are essentially service packs. One major switch in hardware from PowerPC to Intel processors. When you compare that to developing for Windows XP and Vista with a practically limitless range of hardware configurations and a comparatively unstable environment (XP, pre-SP2), developing for OSX sounds like a dream come true. It's a pain in the ass only because once you've developed for Windows, converting to any other platform is difficult.
read 626 times
4/14/2008 4:25:53 PM (last edit: 4/14/2008 4:25:53 PM)
show user profile  tuna
An application like Maya would've started out on a G4 using carbon, then an update to make sure that the entire application would work well as a universal binary release for the switch to intel. Then people had to just wait and see when Apple would start opening up ways to develop for 64bit on OSX (a dealbreaker in a lot of cases). Apple used to say that developing for 64bit should be done using Carbon, although it wasn't exactly clear how until they released 10.5, and now Carbon isn't the correct API to develop with for 64bit for OSX, they want you to use Cocoa instead, so porting to a new API is in order. Sorry I was using a lot of wrong words in my previous reply. Nut yeah, this is the reason perhaps a few of the apps like XSI haven't rushed into OSX development yet. (along with other reasons)
read 620 times
4/14/2008 4:47:03 PM (last edit: 4/14/2008 4:48:47 PM)
show user profile  Kajico

Only the GUI API for Carbon has been dropped to support 64bit extensions, you can still write your code in carbon and use Objective-C/Cocoa to construct your GUI. The problem is that the next release of Adobe Suite came to close to the announcement of Carbon dropping 64bit guit support. No big deal as you will still have 64bit memory access in the Adobe Suite, you just won't have plugins and other filters running at 64bit (which is fine by me).

The excuse that how difficult it is to port from one architecture to another is ungodly lame.

If that were the case nobody would port games to the PS3 period.

The decision to port applications comes from the potential for sales on that platform, and if it is profitable to do so.

With so many studios picking up more and more Apple Mac Pros as workstations then there is reason to want to jump ino n the OS X market.

I know for sure Autodesk won't ever port Max to Mac, because the Mac lacks support for DirectX (as does any non Windows platform will) and Max's target audience is game developers who rely heavily on DX technology. That is also one reason why the bought Maya, to have a cross platform solution. Don't forget that they also keep Combustion up to date for OS X.

However Softimage hasn't established itself as solely wanting to whore itself out to gamestudios only, so the potential is still there.

(\/) (°,,,°) (\/) Woop woop woop!

read 590 times
4/14/2008 6:50:28 PM (last edit: 4/14/2008 6:50:28 PM)
show user profile  tuna
However Softimage hasn't established itself as solely wanting to whore itself out to gamestudios only, so the potential is still there.

I agree the architecture (by which I mean CPU) thing was probably poorly said on my part. Sorry.

The potential is always there, I guess. I was just giving a reason or two for the hesitation a company like Softimage will have towards it. I didn't say the API thing was the only reason, but porting to a new, and quite different API you have no experience with is a significant part of the transition, and Softimage developers have mentioned this in the past.

It would still take a large ammount of work, not to mention re-writing a lot of the interface and waiting for 3rd party libraries. Even on Linux, XSI requires mainwin for it to run. Then you have to supply support for that new OS and hope that even though you've re-written a lot of the interface and scripting parts of XSI, the applications remain cross-platform compatability and remain standardised, asuming you have enough customers that are even interested in switching from Linux to OSX and want to replace all of their workstations with mac pros simply for a sidegrade, and a lul in XSI development while manpower is directed towards this port.

Softimage developers have commented on this quite a few times, and I think I'm still right in saying that it isn't supprising it hs taken a while for some developers to jump onto OSX.
read 582 times
4/14/2008 7:43:34 PM (last edit: 4/14/2008 7:44:38 PM)
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