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Max bones/skin/and scale....
show user profile  HANZZ
Trying to figure out why the verts in skin modifier are almost totally red, regardless of scene scale bones are created in, and regardless of what scale (even after reset xform) the deformed mesh is under. It's weird.

Re-created the bones 3x now, applied new skin modifier to mesh, same result, even after resetting xform and whatnot. If anyone knows the resolution to this, I'd really be curious to hear it.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 418 times
7/25/2014 9:45:11 PM (last edit: 7/25/2014 9:45:11 PM)
show user profile  herfst1
I know exactly how to fix this. You could say I'm an expert. But... yeah.

P.S. How the hell do you not know this after 20 years in the industry and being technical director (or whatever) for two "major" companies? Beginning to seriously doubt your resume.
read 403 times
7/26/2014 12:08:51 PM (last edit: 7/26/2014 12:08:51 PM)
show user profile  HANZZ
There are things I do, and things I haven't done, like all of us. Rigging/skinning is one of the areas that has always given me headaches, and for this very reason.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 386 times
7/26/2014 4:45:39 PM (last edit: 7/26/2014 4:45:39 PM)
show user profile  K-tonne
there's a checkbox about weighting all verts under 'advanced parameters' in the skin mod but that should be ticked by default

Website and Portfolio

read 380 times
7/26/2014 5:53:00 PM (last edit: 7/26/2014 5:53:00 PM)
show user profile  HANZZ
Yeah, it's there, thanks though.
Scale seems to make some difference when I re-create bones at varying world scales, but I've never been able to determine what that lynchpin actually is.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 367 times
7/27/2014 12:57:21 AM (last edit: 7/27/2014 12:57:21 AM)
show user profile  Dave
I get the feeling you're going to shout at me for not helping, but I'm going to throw in some thoughts:

Verts in the skin modifier have to be weighted to something so if all you're seeing is red weighting throughout the mesh then to my mind, one of two things are happening. 1 - there's only one bone. 2 - all verts are being weighted to one bone, meaning all others are outside areas of influence (according to Max)

It's worth noting that you'd have to have that one bone selected in the skin-modifier to see its weight-influence. I think.

Could you provide more information to your issue? You talk about scale like it's quite important but my gut is telling me the issue is a bit simpler. I guess herfst has the answer but you two seem to be on bad terms.

"I flew over Egypt once"

read 318 times
7/30/2014 2:38:20 AM (last edit: 7/30/2014 2:38:35 AM)
show user profile  HANZZ
Aha! That does make sense, Dave, I see the connection in the red verts/setting flag "weight all verts". When I turn that off, it seems the influence of the bones is minimal if the scene scale is huge. Still looking to figure out scale resetting for those influences, since just setting the utility option of "rescale world units" doesn't seem to change them. It seems recreating bones is required after a "customize/units setup/system unit setup" change, in order to get them to respond to scaling of influence.

On the topic of bad terms, I try not to have bad terms with others. What may not be obvious is that I only post here after hours of searching for a specific answer to any given question, and when links are given to me, which I've seen weeks or even months before and immediately discarded for their not being the answer, it compounds futility on frustration at a time when I'm trying to make progress past a full obstacle of a very specific nature. Further, I'm not a hobbyist nor a beginner: I'm working to create a game and get it released, and things are going along moderately well, but what I hope for in posting is insight from equally experienced industry professionals toward any given question, be it real-time or offline rendering.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 302 times
7/30/2014 4:00:27 PM (last edit: 7/30/2014 4:00:27 PM)
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