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Max Basics
show user profile  thegreatchimp
I've been using AutoCAD for years, and recently started studying Max. The change was horrific!Two months on and I'm totally stuck because I don't know how to do 2 basic things, despite having scoured the help files and tutorials.
-How to draw (cut) a new edge paralled to an exising one, or connect to another one on perpendicularely
-How to rotate an object using snap settings (so that I can get it to allign with the face of another object)
Any help much appreciated!
read 711 times
3/5/2009 2:18:19 PM (last edit: 3/5/2009 2:18:19 PM)
show user profile  Sypher-5
Edit poly mode, select edges, and choose "connect", "slice plane", tesselate" or "cut". ( Backspace will delete edges / vertices without detroying the geometry ;) )

Right clicking on the rotate tool button will open the input dialouge.
Clicking this will snap the rotations to 5°
Signature Pending Redesign

read 704 times
3/5/2009 2:28:10 PM (last edit: 3/5/2009 2:28:10 PM)
show user profile  mrgrotey
Coming into max from an autocad background myself I will warn you that the snaps in max are horrifically poor compared to autocad, just a warning.

read 666 times
3/5/2009 5:55:28 PM (last edit: 3/5/2009 5:55:28 PM)
show user profile  Mashedpot8er
Hi there. Its slightly different in max when it comes to snap and rotation. The closest thing to an autocad style rotate and align is to use the normal align tool. You can find it by clicking the bottom right corner of the regular align button and selecting the normal align tool as i've highlighted from the dropdown.

To use the tool simply click on the button, then select your object face that you wish to use to align, then just click on the face you want to align it to. works a treat. I use custom home grids and the grid view in the viewports. This way you can create objects square and true, but on a rotated world axis. Good for things like buildings with more than one construction grid.

Cad Monkey

read 656 times
3/5/2009 6:53:29 PM (last edit: 3/5/2009 6:56:33 PM)
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