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Maxunderground news unavailable

max 2016 and Vray 3.30.3 Camera gone?
show user profile  3joez
Vray cam gone? Oh lord.

I see I've gotta use max new physical camera. Questions for ya:

Where's ISO control?
Will you guys use exposure control('8' button) upon the regular physical 3dsmax camera(I assume the exposure control is better handled by the camera, so just to know)?
read 3892 times
12/23/2015 8:52:00 AM (last edit: 12/23/2015 8:52:00 AM)
show user profile  Joey Parker Jr.
If you want the vray physical camera type the following in maxscript:

vrayCreateVRayPhysicalCamera()
 photo 2012-sig_small3_zpsbd114b69.png

read 3859 times
12/24/2015 3:13:02 AM (last edit: 12/24/2015 3:13:02 AM)
show user profile  3joez
I know that Joey. But reading on chaosgroup forum it seems that the new physical camera is now the standard. The iso control is also there, once you select manual exposure gain. What still confuses me is the "image control" curve(8 button). Does it overlay on your vray original color mapping? I see that the new exposure has a curve that squashes highlights and bumps shadows, which I obviously don't want.
read 3840 times
12/24/2015 10:48:08 AM (last edit: 12/24/2015 10:48:08 AM)
show user profile  Joey Parker Jr.
Image control is not exposure control. It relates to a color response curve:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-62FF15D8-F0D5-412C-852D-8FA1744F0289-htm.html

The color response curve is what's used in a real camera's sensor chip.
Maybe Bolts knows more about it.
 photo 2012-sig_small3_zpsbd114b69.png

read 3830 times
12/24/2015 8:26:22 PM (last edit: 12/24/2015 8:26:41 PM)
show user profile  Bolteon
So in 3.3, there's now a general physical camera that works for multiple rendering systems baked into max 2016.

Here's the documentation on that:
http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-74ECAC41-574C-491F-B98A-E6D7812A78B0


There's some talk about the replacement of the camera here:
http://forums.chaosgroup.com/showthread.php?83050-New-Physical-camera-its-a-mess/page9


edit//


Here's the "why" from Vlado:

It has a better viewport representation (you can preview the DOF effect even). Also, exposure lock - you can adjust DOF/moblur without these affecting the image brightness. Finally, it's a part of 3ds Max now, so 3rd party tools have no excuse to not support it

-Marko Mandaric



read 3800 times
12/25/2015 8:47:34 PM (last edit: 12/25/2015 8:51:02 PM)
show user profile  Joey Parker Jr.
Good stuff Marko!
Downloading 3.3 for 2016 now...
 photo 2012-sig_small3_zpsbd114b69.png

read 3741 times
12/29/2015 3:33:45 AM (last edit: 12/29/2015 3:33:45 AM)
show user profile  3joez
Understood. Thx. The mapping is only applied if you DON'T use in camera parameters.
read 3629 times
1/7/2016 4:26:04 PM (last edit: 1/7/2016 4:26:04 PM)
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