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Max 2011 - New Features
show user profile  bonzepeet
Found some info on the new features:

Lots of cool things!

read 2176 times
3/9/2010 2:44:37 PM (last edit: 3/9/2010 2:44:37 PM)
show user profile  BishBashRoss
Not found. Funny joke! ;)

read 2153 times
3/9/2010 3:10:12 PM (last edit: 3/9/2010 3:10:12 PM)
show user profile  bonzepeet
Dave's list is better - down belooooowww...


read 2140 times
3/9/2010 3:32:32 PM (last edit: 3/9/2010 4:15:52 PM)
show user profile  gogodr
omg, I watched it like 10 minutes ago and now its gone xP

Hello there

beautiful ;3

read 2132 times
3/9/2010 3:43:58 PM (last edit: 3/9/2010 3:43:58 PM)
show user profile  bonzepeet
By way of compensation, behold ye the power of cache :)


Viewport Paint:

Material Sliders:

Slate Nodal Editor:

UI caddies:

New UI customisation


read 2130 times
3/9/2010 3:44:17 PM (last edit: 3/9/2010 3:44:17 PM)
show user profile  Dave
Text from when it was:

1. – Slate Material Editor:

A node based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks.


2. Quicksilver Hardware Renderer:

Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver,an innovative new hardware renderer that helps produce higher-quality images at incredible speeds.


3. Local edits to containers:

Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content.


4. Accelerate modeling and texturing tasks: with new tools that extend the Graphite modeling and Viewport Canvas toolsets:
A revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.


5. Viewport display of 3ds Max materials:

Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render— with the new ability to view most 3ds Max texture maps and materials in the viewport.


6. 3ds Max Composite:

Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a full-featured, highperformance,HDR-capable compositor, based on technology from Autodesk® Toxik™ software.


7. In-Context Direct Manipulation UI:

Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that help eliminate unnecessary mouse movement away from the model.


8. CAT integration:

More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT).


9. User Interface customization:

Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable user interface layouts.


10. Additional New Features and Enhancements:

Updated OpenEXR® Image IO Plug-in
Save to Previous Release
Windows® 7 Operating System Support
Autodesk® FBX® 2011 Software File Link with Autodesk® Revit® Architecture Software
Native Solids Import/Export
Autodesk Material Library
Google® SketchUp™ Importer

"I flew over Egypt once"

read 2127 times
3/9/2010 3:46:42 PM (last edit: 3/9/2010 3:46:42 PM)
show user profile  Joey Parker Jr.
Will Autodesk come in and strike this thread down?
*Hides under desk*
 photo 2012-sig_small3_zpsbd114b69.png

read 2119 times
3/9/2010 3:51:54 PM (last edit: 3/9/2010 3:51:54 PM)
show user profile  mattymoose
finally, nodes and viewport paint!

read 2080 times
3/9/2010 4:46:21 PM (last edit: 3/9/2010 4:46:21 PM)
show user profile  soontekk
interesting stuff! thx guys !
i wonder if there are some improvements in the hair/fur department
any fluids, smoke in there ?
pflow updates maybe ?
just wondering.
looks good sofar though

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 2035 times
3/9/2010 6:04:53 PM (last edit: 3/9/2010 6:04:53 PM)
show user profile  bonzepeet
From what I gathered at the XBR webinars, they'll be trying to integrate pflow/fluids/smoke/reactor/cloth and all the other disparate systems into one unified dynamics engine but I presume it'll eb a release or two away yet if it does materialise.

Anyhoo, here's some videos:

And here's some words:

read 1997 times
3/9/2010 9:17:31 PM (last edit: 3/9/2010 9:17:31 PM)
show user profile  killerbee2

read 1969 times
3/9/2010 10:46:01 PM (last edit: 5/12/2010 12:23:26 PM)
show user profile  Nik Clark
I was kinda' hoping that iRay would be integrated.

Still, it's nice to see much more development of the core than in previous releases.

read 1959 times
3/9/2010 10:58:39 PM (last edit: 3/9/2010 10:58:39 PM)
show user profile  owtdor
I hope the Save to Previous Version actually works. I can start to export models from 2010 to older versions for sale on TurboSquid.

read 1948 times
3/9/2010 11:12:11 PM (last edit: 3/9/2010 11:12:11 PM)
show user profile  Sir_Manfred
I'm hoping the performance issues with 2010 are all gone then.
Sure its nice new features, but if it doesn't get back up to speed on performance then i'd rather stick with 2009. At least for modeling.

Visit my Portfolio

read 1943 times
3/9/2010 11:16:26 PM (last edit: 3/9/2010 11:16:26 PM)
show user profile  Nik Clark
I agree with the performance issue, but I love the chromium modelling tools!

read 1940 times
3/9/2010 11:17:00 PM (last edit: 3/9/2010 11:17:00 PM)
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