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Max2013 Unwrap problem... bug or user error?
show user profile  PixelPusher40
I hope my attached image helps, this is difficult to explain.
I'm using basically default settings, brand new install of Max2013, default Unwrap UVW. I've used max for 10 years, i've never seen this.

When I apply a texture to an object (default UVs), looks normal. When I open up Unrwap my faces appear HUGE therefore my viewport should show an object with a thousand tiny tiled textured... but it doesn't.

Does this have to do with Max's new "Slate ME" ? because I'm not using that, just to standard ME.

Thanks for any help!
-Richi

read 389 times
7/17/2013 7:22:40 PM (last edit: 7/17/2013 7:27:41 PM)
show user profile  Sir_Manfred
just paste the URL to the image and it'll show up automagically.
http://maxforums.org/grotey/faq.html#1



Visit my Portfolio
http://www.Freds3D.com

read 384 times
7/17/2013 7:23:58 PM (last edit: 7/17/2013 7:24:31 PM)
show user profile  PixelPusher40
Thank you sir!
read 380 times
7/17/2013 7:25:56 PM (last edit: 7/17/2013 7:25:56 PM)
show user profile  PixelPusher40
wow... finally, 3 hours later... jeesh! Max 2013 (for some strange reason) starts each material "coordinate size" at 100 now, instead of 1.

read 350 times
7/18/2013 2:28:55 AM (last edit: 7/18/2013 2:31:15 AM)
show user profile  mrgrotey
Thats because you are using real world scale instead of the previous 'tile' option. You are telling max that your texture image is 100units wide and tall therefore it scales that texture relative to the size of the model.




read 324 times
7/20/2013 12:43:31 AM (last edit: 7/20/2013 12:43:31 AM)
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