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matte painting or full 3d
show user profile  debodeebs
how many of you do your enviroments with matte painting or actual 3d such as forest pack and xfrog ect. matte painting looks really cool but at the same time it feels as if your cheating a little :). i want to starting building a portfolio around exterior/interior enviroments but im worried if i spend too much time learning matte painting but companys prefer it all in 3d.

cheers
read 609 times
7/29/2015 11:59:42 PM (last edit: 7/29/2015 11:59:42 PM)
show user profile  donvella

cheat as much as you can, where u can unless it screws your workflow later (or could land you in a lawsuit...)




read 606 times
7/30/2015 12:22:54 AM (last edit: 7/30/2015 12:23:42 AM)
show user profile  Nik Clark
It's not cheating, it's very common in movies.

There is a very talented artist here who does matte paintings for movies you would have seen.



read 596 times
7/30/2015 12:28:52 AM (last edit: 7/30/2015 12:28:52 AM)
show user profile  ccampbell
Matte painting is a solution to long asset creation times and reduced rendering time. Its absolutely a necessity for any CGI Industry.




$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};



read 593 times
7/30/2015 12:32:03 AM (last edit: 7/30/2015 12:32:03 AM)
show user profile  FX
"There is a very talented artist here who does matte paintings for movies you would have seen. "

Cheers Nik, I was trying to keep it quiet, I wasn't aware donkey porn was that popular. :)


read 588 times
7/30/2015 12:43:15 AM (last edit: 7/30/2015 12:43:15 AM)
show user profile  Nik Clark
The mountain range you did for for the intro scene in "Donkey bang 6" was sublime mate.





read 586 times
7/30/2015 12:49:06 AM (last edit: 7/30/2015 12:49:06 AM)
show user profile  debodeebs
when i say cheating i dont mean it as if your not as good as someone who does it all in 3d and i understand in the cgi industry if you can find a way to do it faster then its a bonus, my point was if my work is mostly matte paint using photoshop how likely would i bump into a client/company who would look at my work and think i did it all in 3d but the real truth is only the house is 3d and the rest 2d ect.

just thinking ahead here lol :)
read 581 times
7/30/2015 1:03:26 AM (last edit: 7/30/2015 1:03:26 AM)
show user profile  ccampbell
I think your over thinking it a bit. If you run into a client that wants something really amazing in 3D and you can't produce it, you wont get the job anyway. If your focus is 3D and you can not furnish the works in time or can not produce all the assets alone you wont get the job either.

At the end of day the in my experience, clients with limited industry experience are likely to just point and say "I want it like that" and those that do know, will know... ya know?

plus honestly is still a thing lol you can always say something like... "Actually, the background plate is a matte painting I made to stage the epic house I wanted to focus on."




$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};



read 573 times
7/30/2015 1:56:36 AM (last edit: 7/30/2015 1:57:11 AM)
show user profile  Garp
>matte painting or full 3d

I don't think it's that clear cut. You'd use common sense and a mixture of available techniques. Plus a healthy dose of constructive laziness.
I highly recommend this Gnomon workshop by Chris Stoski.





read 565 times
7/30/2015 2:28:22 AM (last edit: 7/30/2015 2:31:30 AM)
show user profile  digs
I think the only time ud go 100% 3d is if u r working on a game like witcher or skyrim or something like that... but even then, the background sky boxes etc are usually your typical matte paintings (or a "3d matte painting")... there r some pretty ridiculous matte painting demo reels out there too

A better question might be should you learn nuke or ue4 : )

In either case, they r useful (and used) all over the industries

I prefer to focus on my 3d's

-edit- im playing witcher now and im pretty sure all the loading screens and cut scenes are matte paintings... not sure if they were ever 3d tho, they have a concepty/after effectsy feel
read 555 times
7/30/2015 2:54:24 AM (last edit: 7/30/2015 4:49:54 AM)
show user profile  STRAT
jeez, how do you think i ever made it in this industry?

clients just want quality work done as fast and cheaply as poss. bottom line. bosses want the same.





SJLEWORTHY.COM











read 533 times
7/30/2015 10:22:55 AM (last edit: 7/30/2015 10:24:06 AM)
show user profile  debodeebs
these are from a guy that does amazing work, how would you guys aproach these designs? most of his work is matte painting.





read 496 times
7/31/2015 2:05:18 AM (last edit: 7/31/2015 2:06:09 AM)
show user profile  STRAT
in archi-viz the star of the show is the building. so you need to draw and render your design as best you can. Then, using your matting and photoshop skills you paint it up and tart it to buggery until it's as best you can make it. but remember, the focus is the building.

yes, adding props and folliage and trees and people and shit can happily be painted in post, but you need a bloody good eye for it and very good experience. it's a skilled process. you need to know about scale, proportion, colour grading, light direction and intensities etc etc. everything you paint in MUST match everything else. That is a very highly skilled and experienced thing.

externals are always more forgiving than internals. lighting is always more easy going. look at the people in the externals. pretty nicely blended. look at the people in the internal. most shit to be honest.

personally speaking, for internals i wont paint. i'll only use general post. all detailing will be modeled. all lighting and shading will be rendered.

for externals i'll prefer to use the 'perfect' photo in the first place. i'll photograph as much fresh info as i can. saves trawling the web for hours.

but whatever, you must must learn a good post routine, even if you dont matt paint stuff in. your imagery wont properly sing straight out of the render engine in 99% of cases. you need to make it 'real'. a touch of well implemented post is what generally seals this.





SJLEWORTHY.COM











read 484 times
7/31/2015 9:53:54 AM (last edit: 7/31/2015 10:05:15 AM)
show user profile  debodeebs
cheers strat, well im going to give it ago doing eberything 3d first and then redo again with matte painting and build from there, when blending things into the image like t he people ect, do people just mess around with curves/levels/color balance and hue/saturation or is it more then just those?

cheers
read 468 times
7/31/2015 1:13:31 PM (last edit: 7/31/2015 1:13:31 PM)
show user profile  FX
This guy has a similar approach, painting over a 3D scene.


https://tyleredlin.selz.com/item/551415c3b798721740ff75f7
read 461 times
7/31/2015 1:32:17 PM (last edit: 7/31/2015 1:32:17 PM)
 
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