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materials help?
show user profile  parkerfamily
i need help texturing a sort of cartoony mushroom. how can i texture the bottom of it, the sort of star shape on the bottom (where the spores should be) if i just make a bunch of X on top of each other in photoshop they distort when i put them on. i'm using multi/sub-object material for my mushroom.
my second problem will go between the ridge type things and on the stem, i need to make a white spongy type material, just like a normal mushroom's top. (the top of mine is different shades of yellow with blue dots on it. meant to be sorta like a more sinister version of smurf town)
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2/8/2009 9:50:36 PM (last edit: 2/8/2009 9:50:36 PM)
show user profile  ultra_cow
gief render of topology, plx! And I would say your trouble ends when you learn how to do UVW UNWRAP, I would guess.
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2/9/2009 1:01:00 AM (last edit: 2/9/2009 1:01:00 AM)
show user profile  parkerfamily
ya i know, are there any good tutorials for uvw? and is it possible to use it on just part of the mesh?

edit: heres topology (i hope that a clay render works for that)
sweet relish vlasic; sweet pickles

edit2:apparently i didn't copy website....
edit3: i know, i have to fix the bottom of the stem. just did, it's now flat (just added two rings around it's center vertex)

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2/9/2009 9:14:21 AM (last edit: 2/9/2009 9:21:14 AM)
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