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Materials and particles
show user profile  tumblingweed
Hi everyone, I am fairly new to max have maybe 4 months experience at most under my belt, I am creating a short video clip with an exploding planet using the Fracture Voronoi script, So far I have been able to create my planet along with textures (mostly just bump map) After I use the break option and hide the original model, I create a particle replica so I can chuck some s deflectors at it, my only problem is once I have made the replica through the particle system my textures vanish and I reverts back to the standard color of the original sphere when I created it. Is there anyway I can possibly texture the fragment particles?

Here are some images of my planet

Regards
Tumblingweed
read 397 times
6/29/2010 9:32:54 AM (last edit: 6/29/2010 9:32:54 AM)
show user profile  mrgrotey
Are you using pflow? if so add a material static operator to the event and instance your material into it's slot.




read 384 times
6/29/2010 10:46:03 AM (last edit: 6/29/2010 10:46:25 AM)
show user profile  tumblingweed
http://max.cgcookie.com/2009/08/18/creating-an-exploding-planet/
Im using this tut as a guide for my animation, adding the material static operator works in the view port but not when I render my scene I have a feeling that I might need to add a line in the script to allow the materials to show but I could be way off in that assumption. I might even be missing some small detail somewhere. I'll keep straining my brain.
read 378 times
6/29/2010 11:21:08 AM (last edit: 6/29/2010 11:21:08 AM)
show user profile  mrgrotey
Ok try adding the material operator to the very top section in pflow (the part with 'Render' in it) doing that will apply the material too all events below it.




read 375 times
6/29/2010 11:25:28 AM (last edit: 6/29/2010 11:25:28 AM)
show user profile  tumblingweed
Aha! that seemed to have worked if I run into anymore snags I'll drop a post here again thanks a ton Mr Grotey u saved the day :)
read 373 times
6/29/2010 11:38:54 AM (last edit: 6/29/2010 11:38:54 AM)
show user profile  mrgrotey
Technically, I saved the planet :)




read 366 times
6/29/2010 11:57:52 AM (last edit: 6/29/2010 11:57:52 AM)
show user profile  numberseven
actually you helped to destroy it
read 352 times
6/29/2010 5:44:28 PM (last edit: 6/29/2010 5:44:28 PM)
show user profile  gogodr
D: !

Hello there

beautiful ;3


read 348 times
6/29/2010 6:00:26 PM (last edit: 6/29/2010 6:00:26 PM)
show user profile  BishBashRoss
haha





read 344 times
6/29/2010 6:12:39 PM (last edit: 6/29/2010 6:12:39 PM)
show user profile  tumblingweed
He did indeed :P rendering is coming along nicely at least just slow!
Thanks again for the help Mr Grotey
read 342 times
6/29/2010 6:13:12 PM (last edit: 6/29/2010 6:13:45 PM)
show user profile  parkerfamily
if your planet is textured for scanline i highly recommend rendering it in quicksilver instead, should be done in like 10 minutes. (although then again, particles are slow to translate into geometry either way...

**ignorable ramble:
in checking whether pflow renders in quicksilver, i discovered you can put particles in nearly stable orbits about gravity forces. awesomeness.
read 332 times
6/29/2010 7:41:26 PM (last edit: 6/29/2010 7:41:26 PM)
show user profile  tumblingweed
lol thanks for the tip there parker, destroying planets with the script and pflow is really good fun
read 317 times
6/30/2010 5:39:09 AM (last edit: 6/30/2010 5:39:09 AM)
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