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Materials and Maps
I'm currently doing a product visual for a new set of olympic weights...
They use the same rubber as seen here.
I wanted to add the "blemishes" to the colour to add some extra realism.
I've played around with smoke and noise maps in the diffuse slot but wondering if anyone has any good ideas.
Unfortunately I'm at work now and the images are at home :(
read 269 times
10/12/2011 11:14:14 AM (last edit: 10/12/2011 11:14:14 AM)
if you can't get what you want with procedural maps , you could unwrap and create your own in PS.
" Difficult, yes. Impossible , no..."
read 257 times
10/12/2011 12:46:28 PM (last edit: 10/12/2011 12:46:28 PM)
A noise map in the glossiness slot with 2 or 3 levels of fractal should do it.
The blemishes or due to irregularities in the surface smoothness, not the color.
read 240 times
10/12/2011 2:24:52 PM (last edit: 10/12/2011 2:26:00 PM)
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