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| material tutorial |
nori0003 |
hello, i am using max9 and i always have some problem and spend hours to find the right material for the right thing. i would like to know if any one know any site or way of finding material tutorial like realy godd loking gold or eaven on how to do realy good looking wood because i find it hard. tanks
read 2391 times 7/12/2007 2:07:42 PM (last edit: 7/12/2007 2:07:42 PM)
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K'tonne |
would have replied earliers but had a look in the member's tutorials and kinda got pleasantly lost in there- some great stuff including chrome, car paint, brushed metal, wood- loads more, have a look
http://www.monkeydid.co.uk/Maxforums/index.htm

read 2381 times 7/12/2007 2:22:53 PM (last edit: 7/12/2007 2:22:53 PM)
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mrgrotey |
chrome is easy, almost 100% reflective. Gold, you would think would be easy, just change the diffuse colour right? wrong. looks like ass if you do that. if been sodding about for a while and came up with a pretty nice looking gold material (im not trying to say it perfect in any way but its good start)
heres the material setting i used
Standard Material set to 'multi-layer' in the basic parameters rollout.
diffuse colour set to extremely dark gold/brown colour i.e. i used r25, g19, b5 diffuse level (the one below the diffuse colour box) = 50
first specular level colour = r255, g215, b129 first specular level = 120 first specular glossiness = 25
second specular level colour = white: r255, g255, b255 second specular level = 170 second specular glossiness = 90
reflection = falloff map top slot (black slot) = raytrace material and value of 30 bottom slot (white slot) = raytrace material and value of 90 falloff type = fresnel
but after all that its not just the material that makes it look good, you need a good lighting and environment set up. For this render a used hdri lighting/reflections and 3 lighting cards, but thats another tut :)
i may actually do this to go in Dave's member tutorials page (if he ever comes back on line that is :s ) as ive not got anything in there yet :) hope it helps mate (or anybody else)
read 2364 times 7/12/2007 6:23:32 PM (last edit: 7/12/2007 6:26:40 PM)
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Poopsmith |
sorry grotey but those reflections look like ass with those lighting cards in the random ass environment. otherwise its good.
read 2353 times 7/12/2007 6:35:18 PM (last edit: 7/12/2007 6:35:18 PM)
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Bobbyboy |
looks great apart from those lighting cards, they dont even look all that bright
apart from that good work Theres also been some good gold tuts by error i think and kb once posted up a gold material max file somewhere

read 2339 times 7/12/2007 10:33:22 PM (last edit: 7/12/2007 10:33:22 PM)
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mrgrotey |
you try and help a guy out and...... *rolls eyes*
yeah i know the card looks dull but they're mainly what is lighting the scene so they are bright, its the second spec layer colour that does that, so yeah alright, use it or dont use it. fun trying it out anyway
read 2325 times 7/13/2007 1:07:48 AM (last edit: 7/13/2007 1:08:29 AM)
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