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material tutorial
show user profile  nori0003
hello,
i am using max9 and i always have some problem and spend hours to find the right material for the right thing. i would like to know if any one know any site or way of finding material tutorial like realy godd loking gold or eaven on how to do realy good looking wood because i find it hard.
tanks
read 2391 times
7/12/2007 2:07:42 PM (last edit: 7/12/2007 2:07:42 PM)
show user profile  K'tonne
would have replied earliers but had a look in the member's tutorials and kinda got pleasantly lost in there- some great stuff including chrome, car paint, brushed metal, wood- loads more, have a look http://www.monkeydid.co.uk/Maxforums/index.htm

Click for webpage/CV

read 2381 times
7/12/2007 2:22:53 PM (last edit: 7/12/2007 2:22:53 PM)
show user profile  mrgrotey
chrome is easy, almost 100% reflective. Gold, you would think would be easy, just change the diffuse colour right? wrong. looks like ass if you do that. if been sodding about for a while and came up with a pretty nice looking gold material (im not trying to say it perfect in any way but its good start)

heres the material setting i used

Standard Material set to 'multi-layer' in the basic parameters rollout.

diffuse colour set to extremely dark gold/brown colour i.e. i used r25, g19, b5
diffuse level (the one below the diffuse colour box) = 50

first specular level colour = r255, g215, b129
first specular level = 120
first specular glossiness = 25

second specular level colour = white: r255, g255, b255
second specular level = 170
second specular glossiness = 90

reflection = falloff map
top slot (black slot) = raytrace material and value of 30
bottom slot (white slot) = raytrace material and value of 90
falloff type = fresnel



but after all that its not just the material that makes it look good, you need a good lighting and environment set up. For this render a used hdri lighting/reflections and 3 lighting cards, but thats another tut :)


i may actually do this to go in Dave's member tutorials page (if he ever comes back on line that is :s ) as ive not got anything in there yet :) hope it helps mate (or anybody else)



read 2364 times
7/12/2007 6:23:32 PM (last edit: 7/12/2007 6:26:40 PM)
show user profile  Poopsmith
sorry grotey but those reflections look like ass with those lighting cards in the random ass environment.
otherwise its good.
3d 2d digital artist special effects poopsmith

read 2353 times
7/12/2007 6:35:18 PM (last edit: 7/12/2007 6:35:18 PM)
show user profile  Bobbyboy
looks great apart from those lighting cards, they dont even look all that bright

apart from that good work
Theres also been some good gold tuts by error i think and kb once posted up a gold material max file somewhere


http://img.photobucket.com/albums/v322/bob9909/xmassig.jpg


read 2339 times
7/12/2007 10:33:22 PM (last edit: 7/12/2007 10:33:22 PM)
show user profile  mrgrotey
you try and help a guy out and...... *rolls eyes*

yeah i know the card looks dull but they're mainly what is lighting the scene so they are bright, its the second spec layer colour that does that, so yeah alright, use it or dont use it. fun trying it out anyway



read 2325 times
7/13/2007 1:07:48 AM (last edit: 7/13/2007 1:08:29 AM)
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