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Material reflection issue
got a thing that's been messing with me for a while now, the reflection on object seems to be distorted. While it should be a straight line it does not behave that way at all.
I am guessing it has something to do with geometry of the object because as you can see in this test the two boxes in the back with the same material have a nice straight reflection that is following from first to second.
I have tried UVW maps and anything else I could think of, but there are no changes on the objects at all.
Any ideas what could be causing this?
read 255 times
1/18/2017 8:36:18 PM (last edit: 1/18/2017 8:36:18 PM)
remove all smoothing groups.
in c4d we call it the phong value. determines the 'bend' value of a flat face or joined faces.
read 242 times
1/19/2017 10:43:59 AM (last edit: 1/19/2017 10:45:22 AM)
Thanks, that was the issue indeed :)
read 221 times
1/19/2017 4:03:41 PM (last edit: 1/19/2017 4:03:41 PM)
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