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Maxunderground news unavailable

Material Propagation to instanced Objects in 2012
show user profile  br0t
Hey there,
I cannot view the Max 2012 help files online right now, for whatevergoddamn reason, so maybe it is mentioned somewhere in it, but I found one thing to have changed in 2012: When I apply a material to an object that is an instance, the material gets applied to all instances as well. This is different from 2011, where instances would not share the material by default.

Now I was curious on how to change this, as I find it annoying somehow (alothugh of course it can be very usefull, too) I have looked it up in the MAXScript help, and there is a command called


which in 2011 defaults to "false", and in 2012 defaults to "true".
It can be set like this: InstanceMgr.autoMtlPropagation = true
and 3ds Max will remember the setting when closed and started again, so everything is fine. But:
Is this the only way to change it or is there any preference to do so that I have missed? I cannot understand why the developers changed this in 2012 and it would be kinda funny if there is no other way to reset it than scripting...

Maybe someone can try in 2012 to add a material to one instance and see what it does to the other ones?

never get low & slow & out of ideas

read 794 times
6/16/2011 5:34:11 PM (last edit: 6/16/2011 5:39:24 PM)
show user profile  Nik Clark
Material editor / Options / Propagate materials to instances (tick or untick as required).

read 783 times
6/16/2011 5:42:40 PM (last edit: 6/16/2011 5:42:58 PM)
show user profile  br0t

never get low & slow & out of ideas

read 774 times
6/16/2011 6:33:51 PM (last edit: 6/16/2011 6:33:51 PM)
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