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m/s/r material not working properly with photographic exposure control
show user profile  digital3ds
I've done this before, so am baffled as to why i can't get it to work. (max 2012) Im using an env/bg switcher as an environ map, chrome ball in the reflection, camera map in env. For my ground plane, im using the matte/shadow/reflection shader. camera map in the camera map bg... When i dont use exposure control everything works as it should, but when i turn on photographic EC, the ground plane turns dark gray and the shadows disapear. Ive got a daylight system and a photometric free light in the scene. any ideas?
- Mike Sawicki

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10/30/2011 1:06:06 PM (last edit: 10/30/2011 1:06:06 PM)
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