Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Maxunderground news unavailable

Material Movement Similar to the TV Show Chowder
show user profile  Silentrizz
I was wondering if it is possible to move a textured object and have the texture to stay in one spot like the show Chowder?

Perfect example at 50 seconds with the hat.

read 473 times
8/10/2012 3:37:43 PM (last edit: 8/10/2012 4:25:57 PM)
show user profile  Silentrizz
Does no one know how to do this? :/
read 450 times
8/12/2012 6:47:06 AM (last edit: 8/12/2012 6:47:06 AM)
show user profile  9krausec
I'm assuming it involves using an alpha or mask and layering your object over a pattern? This effect will need to be done in 2d fyi or I don't think it would look right at all..

Shouldn't be all that challenging though (might take a while, but very doo-able).

- Portfolio-

read 445 times
8/12/2012 7:38:04 AM (last edit: 8/12/2012 7:38:04 AM)
show user profile  Silentrizz
I just want to be able to move some vertci with a rig but still maintain the same shape of the material.
read 441 times
8/12/2012 8:04:04 AM (last edit: 8/12/2012 8:04:33 AM)
show user profile  9krausec
well, depending on how simple your object is you could use a morpher with a UVW Map?

edit: And you could also mess around with animating the UV Mapping gizmo as well, but the morpher will be more precise without as much guess work... Now, I'm not sure if this will work if you have an actual rigged character in a more complex scene, but for the super simple this is what I would do.

Cheers and good luck!

- Portfolio-

read 436 times
8/12/2012 8:16:31 AM (last edit: 8/12/2012 8:20:05 AM)
show user profile  Silentrizz
Throughout the whole thing I was thinking, "Yeah yeah that's what iv'e done with the rig" but then at 1:16 is exactly what I want thanks for your help I'll try this and see how it works.
read 433 times
8/12/2012 8:24:28 AM (last edit: 8/12/2012 8:24:28 AM)
show user profile  Silentrizz
Ok, it works well but it resets my uvw unwrap mapping and it doesn't change anything if I add the uvw unwrapping modifier. How can I get the unwrapping to work?
read 424 times
8/12/2012 4:46:15 PM (last edit: 8/12/2012 4:46:15 PM)
show user profile  bonzepeet
Set your image map to 'Environ''. This probably won't show in the viewport with Nitrous unless you set it to 'realistic with maps', and it's not bang-on accurate to your render result but it will show you what's happening at least.

Here, I installed Jing just to show;

Unable to display content. Adobe Flash is required.

read 398 times
8/12/2012 7:16:30 PM (last edit: 8/12/2012 7:24:57 PM)
show user profile  9krausec
Nice one bonzepeet. A little bit more straight to the point than my suggestion.

- Portfolio-

read 393 times
8/12/2012 7:25:05 PM (last edit: 8/12/2012 7:25:05 PM)
show user profile  herfst1
That's amazingly simple. Thanks Peetlee. Now I just got to think of a reason to use it.
read 384 times
8/12/2012 7:32:07 PM (last edit: 8/12/2012 7:32:07 PM)
show user profile  Silentrizz
I think the unwrapping thing was a bug because it works now but thanks for that bonzepeet because I might be able to use this later. CASE CLOSED.
read 376 times
8/12/2012 7:54:11 PM (last edit: 8/12/2012 7:54:11 PM)
#Maxforums IRC
Open chat window