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Material mapping
show user profile  sailor
Can anyone tell me.. Is it possible to map a texture along a loft path for the creation of paving bands, curbs, road lines etc. I'm using maental ray renderer. Thanks
read 431 times
3/9/2009 3:17:37 AM (last edit: 3/9/2009 3:17:37 AM)
show user profile  flyboy9999
It's not possible in the way you think it should be done.
It' s not so clear by what you mean....
You can first make a good texture in Photoshop and then apply it to your "road- objects"

If you want to have a curved road, you could map your texture to a plane and use a spline to deform the road (pathdeform)

Mental ray renderer has nothing to do with this, since this will be your output renderer.



read 409 times
3/9/2009 7:11:18 AM (last edit: 3/9/2009 7:11:18 AM)
show user profile  K-tonne
if you're on 2009 check out the mapping tutorial here: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=11007364

Website and Portfolio

read 405 times
3/9/2009 7:16:41 AM (last edit: 3/9/2009 7:16:41 AM)
show user profile  threedee
Go to Max Help, Index, type in Loft Compound Object and the image on the page looks like what you are looking for.

HTH
read 387 times
3/9/2009 12:58:31 PM (last edit: 3/9/2009 12:58:31 PM)
show user profile  advance-software
Wouldn't texture tiling do this if you get the scale factor right ?
(Obviously, you'll need to use a tilable texture)
read 384 times
3/9/2009 12:59:50 PM (last edit: 3/9/2009 1:00:29 PM)
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