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Why the material appears as a color?
show user profile  Alex910

I just imported my terrain from another modeling software and when i try to add material to it, it appears like this:
The material is just a simple diffuse texture. I don't want to add any uvw modifier because it will affect my vertex paint modifier when i will paint the materials textures.
On a simple plane, the texture are show just good.

I'm new and don't know what to do. Here is the max file if you want to have a closer look:

read 414 times
9/2/2012 10:08:51 PM (last edit: 9/2/2012 10:08:51 PM)
show user profile  Paunescudanutz
I don't think vertex paint is affected by the UV's, the vertex paint information is held in the vertices i think, or smt like that, so you have to unwrap it in order to apply a diffuse image to it, for terrain it usually works if you use a top planar UV unwrap, shouldn't be too hard.
Someone correct me if i'm wrong!


<---~( Daniel )~--->

read 405 times
9/2/2012 10:18:26 PM (last edit: 9/2/2012 10:21:03 PM)
show user profile  horizon
I'd pelt it, but planar might work if you need it really simple and don't mind distortion.

I have no experience with vertex paint, but you can't actually map an image to a mesh without UV coordinates, so...

read 393 times
9/2/2012 11:01:54 PM (last edit: 9/2/2012 11:01:54 PM)
show user profile  advance-software
iirc vertex colour is stored in texture coordinate channel 0 in 3dsmax.

it's not affected by texture coordinates, just stored in the same place. kind of.
read 387 times
9/2/2012 11:13:55 PM (last edit: 9/2/2012 11:15:29 PM)
show user profile  Garp
Chances are that your UVs are completely out of scale. Either it's using a tiny uniform part of the texture or it's tiling many many times.
Add an unwrap (don't worry about your vertex colors) and check in the edit dialog.

edit: just checked the file and there are no UVs :\

read 378 times
9/2/2012 11:29:41 PM (last edit: 9/2/2012 11:37:12 PM)
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