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Masters degree dissertation ideas
show user profile  horizon
I'm at a graphic design college, it's my last year, and I need a project for my dissertation. Anything to do with the design itself, packaging, photography, 3d, graphics in general etc...
Must not be expensive, and must be feasible to be done in around 2 months by 2 people (including the research, writing, building etc...).

The ideas so far:

- Motion caputre : seems too complicated or needs wii/kinect which I don't have
- 3d printing : seems way too expensive even for the cheap ones
- 3d laser scanning: seems feasible, the only thing we need is a line laser
- Collodion panoramic camera: pretty straightforward, seems fun and cheap, might run into some problems with construction and keeping it all one piece

Any ideas? Throw them at me


read 467 times
11/17/2011 3:32:04 PM (last edit: 11/17/2011 3:32:04 PM)
show user profile  Dr. Jim
Maybe some more info on "what" type of dissertation?
"graphic design college"....what does that cirriculum mean?

I ask because the ideas you list so far are not design related in any way? They are all technical.
Wouldn't a design dissertation be more on something design related?

What am I missing>?


read 456 times
11/17/2011 3:46:16 PM (last edit: 11/17/2011 3:46:16 PM)
show user profile  Mr_Stabby
shouldn't this be the part where you come up with something instead of building something already tried and true? i'd go for 3d printing, been pondering over building a cardboard c&c machine myself, shouldn't be all that expensive

read 451 times
11/17/2011 3:51:39 PM (last edit: 11/17/2011 3:51:39 PM)
show user profile  del3d
I agree with guys above. I'm not saying you must invent something new, but it would be nice to give this some extra thought.

As an example of what I have in mind, I can tell you what I did for my dissertation which I thought at the time would be new and interesting. I'm an architect and this is what I studied. As a degree dissertation we typically do a building project in a conceptual stage. Since all the works are typically building projects, the flexibility that we are left with is the subject of the building and form of presentation. With my interest in 3d photography I thought of designing a 3d art center. The building housed museum like spaces of 3d displays, projection rooms showcasing art in 3d. I located the building in a historical part of my home town, which made it a bit sensitive to the audience. I know there are buried stereoscopic photographs in people's homes from the world war eras and my building was a good place to put them on display. To make it all tie together I presented everything in 3d. I had two projectors with polarized filters and a silver screen and was project renderings of my building in 3d. I had a classroom full of people with paper glasses on their faces including my teachers. It was pretty amusing.
The idea was to do what everybody else did but with a twist of my own. I think it kind of worked out.

You do games right? Games need tremendous amount of design for their characters, objects, environments and themes. Perhaps you can dig up something there? Do something you are flexible with and will know more about it than the person reviewing it.
read 432 times
11/17/2011 5:39:21 PM (last edit: 11/17/2011 5:39:21 PM)
show user profile  br0t
2 months is pretty short man. If youre going for something practical youll have to invest more time I think. I made a 1.5min 3d trailer for B.A. and needed over 5 months -_-

never get low & slow & out of ideas


read 418 times
11/17/2011 7:31:32 PM (last edit: 11/17/2011 7:31:32 PM)
show user profile  horizon
@Jim: You can think of design as my major, but this college is much broader than that. We had photography, typography, technical classes like packaging, press forms, multimedia (as general as it can be) etc...
And my ideas are technical because I don't want to design a damn clock face, write about it and call it done.

@Stabby: Sure, got any ideas? :P One thing is, I don't want to start on something completely unknown, and finish my written part with "can't be build with my budget/time/skills, sorry"

@Del: So, you took a technology that existed and did something new with it nobody did at your college? Seems like taking an oldschool camera and making it shoot 360 in front of your eyes? :P
3d environment design for games was one of the ideas, still is a backup, but I'd rather do something new this time around.

@br0t: Haven't got 5 months.


read 395 times
11/18/2011 12:05:52 AM (last edit: 11/18/2011 12:10:53 AM)
show user profile  adammichell
Mine was on design futures, very interesting and its a good skill to have. Similar to a project Philips did and the RAND corporation.

Used for films like Minority report, Bladerunner etc..as well as business;.

The end goal was to do the research, the process I used was similar to Philips and then create a scenario/story of 5 years in the future....

Lots of research into trends, government policies that may have an effect, social aspects, technoligcal advancements, power etc...
read 385 times
11/18/2011 12:50:57 AM (last edit: 11/18/2011 12:50:57 AM)
show user profile  killerbee2
When you look at design as a concept, it basically means solving problems, be it graphical, technical, functional or esthetical. So take an everyday problem that annoys you and try to solve it and make a case out of it.

Maybe watch some stuff on TED about design for inspiration.






read 379 times
11/18/2011 2:41:33 AM (last edit: 11/18/2011 2:41:33 AM)
show user profile  Mr_Stabby
ot: is it me or has TED lost its edge for the past couple years, its all social studies and marine life :|

read 370 times
11/18/2011 4:06:54 AM (last edit: 11/18/2011 4:06:54 AM)
show user profile  Poopsmith
One thing I always thought someone should do is to just take a series of measurements/photographs. In CryEngine they have some options to set the gradient of the sky from just off thehorizon to straight up in the air. It would be cool if someone actually measured these values for all hours of the day. Then the 2nd thing would be to take measurements of the ambient and sun light colors. They clearly vary with time of day and cloud cover. I would imagine a developer would really like to have this data, and maybe it would help with lighting in games/rendering.
3d 2d digital artist special effects poopsmith

read 344 times
11/20/2011 6:20:45 PM (last edit: 11/20/2011 6:20:45 PM)
show user profile  horizon



read 337 times
11/20/2011 7:23:12 PM (last edit: 11/20/2011 7:23:12 PM)
show user profile  advance-software
1. invent some kind of teledildonic accessory.
2. license to dr jim's store.
3. profit.

read 335 times
11/20/2011 7:25:41 PM (last edit: 11/20/2011 7:30:24 PM)
show user profile  killerbee2
Is that a personal request AS ?




read 309 times
11/21/2011 10:59:41 AM (last edit: 11/21/2011 10:59:41 AM)
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