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Massive Black Lines on obejct
show user profile  Iconic
How do I get rid of them :((((

read 2095 times
10/27/2012 8:53:22 PM (last edit: 10/27/2012 8:53:35 PM)
show user profile  herfst1
They're not really there, it's just the viewport. When you render it will look different.

Some things you might want to look up:
Smoothing Groups
Turbosmooth / meshsmooth modifiers
Realistic viewport - also "scene lights" and "realistic materials with maps"
nirtros (if you have Max 2012 or 2013)

Just press F1 while in max and search the glossary. Else ask about any of these if you get stuck.

[edit] Not a big deal in this case but 800x600 is the preferred size for pics. Cheers.
read 2086 times
10/27/2012 9:13:55 PM (last edit: 10/27/2012 9:15:46 PM)
show user profile  Mr_Stabby
looks like overbent normals. fix up the smoothing or if you cant, add more polys

read 2078 times
10/27/2012 9:33:02 PM (last edit: 10/27/2012 9:33:02 PM)
show user profile  jareu
default lighting shading. as herfst said, they're not really there. add a light to your scene.



He who says it cannot be done is interrupting the man doing it.

read 2059 times
10/28/2012 2:57:59 AM (last edit: 10/28/2012 2:57:59 AM)
show user profile  Iconic
I'm struggling to get any of these methods to fix the problem :/
read 1993 times
11/1/2012 12:07:29 AM (last edit: 11/1/2012 12:07:29 AM)
show user profile  donvella
lol!

In your viewport top left > select 'Realistic' and change to 'Shaded'






read 1991 times
11/1/2012 12:14:02 AM (last edit: 11/1/2012 12:14:02 AM)
show user profile  Iconic
@donvella,

It's set to Shaded

read 1987 times
11/1/2012 12:24:23 AM (last edit: 11/1/2012 12:26:48 AM)
show user profile  LionDebt
Show us an Edged Face view (press F4)

Convert it to an Editable Poly object
Select all Polygons
Scroll to Smoothing Groups
Click 'Clear All' or 'Auto Smooth'
F1 > Read about smoothing groups

Otherwise, try what Herfst said.

Failing all of this, make sure you've updated
1. Your video card drivers
2. Max Service Packs (for your version)
3. Max Product Updates (for your version)
read 1975 times
11/1/2012 1:17:51 AM (last edit: 11/1/2012 1:17:51 AM)
show user profile  Iconic
@LionDebt,

As far as I can tell, editing the smoothing groups does not effect these black line. The above posted model was already smoothed to 30 and I could not change the way the line ran through.

Herfst suggestions were to indirect to the answer, I really dont know which of those will fix my problem..

I've launched on other PCs so it cant be a hardware issue
read 1968 times
11/1/2012 1:56:54 AM (last edit: 11/1/2012 1:56:54 AM)
show user profile  donvella
if its not smoothing id be interested to know.




read 1952 times
11/1/2012 6:40:27 AM (last edit: 11/1/2012 6:40:27 AM)
show user profile  mrgrotey
Try turning off 2-point lighting in the viewport configuration. Looks like that to me.

Grotey

read 1947 times
11/1/2012 8:58:02 AM (last edit: 11/1/2012 8:58:02 AM)
show user profile  Iconic
mrgrotey,

I love you.
read 1943 times
11/1/2012 9:08:06 AM (last edit: 11/1/2012 9:08:06 AM)
show user profile  herfst1
Shit, just saw that Grotey came to the rescue.

Anyway, here's a three pic solution I just made:
1. Make your model, set the smoothing groups, apply turbosmooth and tick smoothing groups.
2. Dump a light (any light will do).
3. Render.

read 1936 times
11/1/2012 10:13:11 AM (last edit: 11/1/2012 10:13:11 AM)
show user profile  killerbee2
It's more like your pirates need more work.




read 1867 times
11/7/2012 8:41:54 AM (last edit: 11/7/2012 8:41:54 AM)
show user profile  shafi
@Iconic
If you want to get rid of this black lines.

1.Then change realistic to shaded in your viewport.
2.Select any of your viewport and press alt+b and then click on the
>visual style & appearance>under lighting and shadows section >select 2 lights and select >default llights follow angle and press ok.
Thats it !!!

Here you go:

read 1859 times
11/7/2012 8:59:49 AM (last edit: 11/7/2012 9:14:23 AM)
 
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