Help & Feedback
Work in progress
Indespensible MaxScripts, Plugins and 3rd Party Tools
The allmighty FREE Resources Thread !
The Life of a Sea Turtle - Tutorial by mrgrotey
Maxforums member photo gallery index
Maxforums Member Tutorials
three cheers to maxforums...
101 Things you didnt know in Max...
A Face tutorial from MDB101 :D
Maxforums.org Members Gallery
SON OF POST YOURSELF
Dub's Maxscript Tutorial Index
Maxunderground news unavailable
Mass split poly between vertices - NGon editing
I am editing a mesh exported from another program, the problem I have is at intersecting walls. Where the poly on either side of the wall meet the other, there isn't a edge, but there is a vertex on the top and bottom. I cannot create an edge between the verts with the other polys intersecting. So I need to move them, create the edges, delete the poly and target weld them back. I'm looking for a better workflow. If I could mass connect all verts with an edge, it would just be a matter of erasing polys. Can anyone suggest a better workflow? Thanks.
read 262 times
4/6/2015 11:48:26 AM (last edit: 4/6/2015 11:48:26 AM)
That workflow is fine. Use snaps and connect and it's done in a few clicks. Don't see the issue.
read 249 times
4/6/2015 1:28:08 PM (last edit: 4/6/2015 1:28:08 PM)
What happens if you select all verts in that area and just hit connect? Doesn't that "mass connect" all verts? It should..
read 247 times
4/6/2015 1:36:33 PM (last edit: 4/6/2015 1:36:33 PM)
@herfst1 I have several hundred intersections like that.
@Octopuzzy HELL YEA! Damned if I hadn't already tried everything. I swear that brought them all to a point. Thank you.
read 237 times
4/6/2015 6:15:13 PM (last edit: 4/6/2015 6:15:13 PM)
You probably hit "collapse" before..but cool.
read 232 times
4/6/2015 6:52:23 PM (last edit: 4/6/2015 6:52:23 PM)
Open chat window