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Mass Effect 3 Chick
show user profile  herfst1
This is wishful thinking but I thought it would be a fun project to get stuck into z-brush. As always harsh crits are preferred.

I haven't worked on the boots or gloves properly and I'm still messing around with the design of her suit.

read 1054 times
2/10/2012 8:55:26 PM (last edit: 2/10/2012 8:55:26 PM)
show user profile  S. Silard
I love it :D . Better than your car . And sorry I did not posted the image with pointing to the mistakes you made on the car ,it was just because you already submitted it .

Take a deep look on the hands , something wrong going on there .
read 1035 times
2/10/2012 10:43:24 PM (last edit: 2/10/2012 10:43:24 PM)
show user profile  herfst1
Cheers. Have to make them space gloves or something like that. I always have trouble with the hands.
read 1027 times
2/10/2012 11:11:16 PM (last edit: 2/10/2012 11:11:16 PM)
show user profile  herfst1

As you can see I'm having trouble with the boots. Can't seem to get hard edges. Tried Flatten, Trim Dynamic, and a few others. Any tips would be appreciated.
read 966 times
2/11/2012 10:24:08 PM (last edit: 2/11/2012 10:25:44 PM)
show user profile  ScotlandDave
Hard edges is my personal hurdle with scultping so i can`t really help, but have you tried the pinch brush?

Website | Blog | Contact | Vimeo

read 961 times
2/11/2012 10:32:03 PM (last edit: 2/11/2012 10:32:03 PM)
show user profile  dragopede
I'm still pretty new to ZBrush, so I can't really offer much help in that regard.

However, you should take another look at the proportions of your character. They'
read 945 times
2/12/2012 12:38:10 AM (last edit: 2/12/2012 12:38:10 AM)
show user profile  herfst1
Thanks for the feedback dragonpede.

And, ScotlandDave, I worked out a work-around. It's so obvious I'm ashamed I had this problem in the first place... Model it in max and import as a sub-tool (if you want to add extra detail). Will model all the armour plating and boots and post results soon-ish.
read 917 times
2/12/2012 12:55:09 PM (last edit: 2/12/2012 12:55:09 PM)
show user profile  Pil
Just a quick note.

I would rotate the feet outwards a bit.

read 913 times
2/12/2012 1:11:07 PM (last edit: 2/12/2012 1:11:07 PM)
show user profile  herfst1
Kudos, just in time. Was working on the boots as you spoke. Thanks.
read 910 times
2/12/2012 1:17:56 PM (last edit: 2/12/2012 1:20:22 PM)
show user profile  soontekk
yup when your feet are bigger than your head something is bound to go wrong

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 906 times
2/12/2012 1:22:53 PM (last edit: 2/12/2012 1:22:53 PM)
show user profile  herfst1
Yeah, I was going for chunky boots but they melted and deformed and turned to shit. But I agree, the proportions need a lot of work.
read 902 times
2/12/2012 1:27:40 PM (last edit: 2/12/2012 1:27:40 PM)
show user profile  GirishDJoshi
As mentioned the proportions need work including her hands and fingers

Look forward for this.

3D ArchVis


Girish Joshi Photography

read 868 times
2/13/2012 3:33:55 AM (last edit: 2/13/2012 3:33:55 AM)
show user profile  soontekk
if she asks "does my ass look big in this?" just walk away.. :)

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 849 times
2/13/2012 12:12:09 PM (last edit: 2/13/2012 12:12:09 PM)
show user profile  herfst1
Agreed, she's got a fat ass. Then again, so do most of the Mass Effect Characters.
read 843 times
2/13/2012 12:41:08 PM (last edit: 2/13/2012 10:33:17 PM)
show user profile  herfst1
I'm in the VERY early stages of texturing as I still haven't mapped all the colours for the body yet, nor chosen what colour scheme I want. Nor have I unwrapped the armour so that I can add scratches or dirt. Nor have I finished on the face. Nor have I...

But I thought it best to get feedback as early as possible.

read 827 times
2/13/2012 8:04:41 PM (last edit: 2/13/2012 9:46:59 PM)
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