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Maxunderground news unavailable

Marmoset Toolbag 2
show user profile  9krausec
edit: Category should of been news or offtopic. Sorry.

Watched this video this morning and was pretty impressed at what I saw -

Toolbag 2 | GDC 2015 Workflow Showcase from Marmoset Co on Vimeo.

Not saying I'd move to a solution like this, but it's refreshing to see canned software not be so canned and shitty (Keyshot.. cough cough).

I want to know how they are doing this with zero noise? Do they just have this software running on a super computer? "physically-based real-time rendering" to me sounds like something that would include noise to some degree. Or is it some highly refined viewport-ish preview?

Anyways, interesting video.

- Portfolio-

read 1152 times
3/26/2015 2:23:32 PM (last edit: 3/26/2015 2:23:59 PM)
show user profile  S. Silard
Searched for their website:
It's a GPU based realtime rendering it seems, I'm sure they was working with some high end computer anyways.

They say it's a material editor, but can I export my creation and import it to Unreal Engine 4 for example?
read 1143 times
3/26/2015 3:03:56 PM (last edit: 3/26/2015 3:03:56 PM)
show user profile  BishBashRoss
yeah, it's rendered like a viewport or a video game, lots of cheats and tricks but still based on real world physical behaviours. Essentially you'll be trading off speed for accuracy I believe.

read 1139 times
3/26/2015 3:11:33 PM (last edit: 3/26/2015 3:11:33 PM)
show user profile  9krausec
It's pretty neat. I feel that for a previz tool the blow to accuracy would be worth it completely for the speed.

I'm still tickled pink at some of the viewport preview tools that I'm playing around with in Maya. (In viewport DOF, AO, Aliasing, Lighting).

It's about time you can see the textures on your Vray lights in Vray3.0. Makes work a hell of a lot easier to set things up. Also I guess IES lights are now able to be previewed too. I'm excited to see what AD has in store for 2016 (being optimistic here)

- Portfolio-

read 1135 times
3/26/2015 3:26:36 PM (last edit: 3/26/2015 3:26:36 PM)
show user profile  Dave
"I'm sure they was working with some high end computer anyways."

Not likely, Marmoset Toolbag is a pretty well known quantity in the realm of 3d game art, a lot of people use it for displaying portfolio pieces. I mean if you just consider how good games look these days on "normal peoples PC's", and then consider the fact that Marmoset TB is mostly used for showing off single assets and not entire worlds, it should begin to make a little more sense.

I think the main issue here is comparing it to the likes of full-suite 3d packages (max, maya, etc) when the better comparison would be game engines.

I've owned the Marmoset TB since it was first available, a few of the assets on my portfolio are just screengrabs from the first version. My portfolio is utter shite though. Can't polish a turd!

"They say it's a material editor, but can I export my creation and import it to Unreal Engine 4 for example?"

You've got that a little mixed up, you wouldn't import your model and textures into marmoset and then export to a game engine. Marmoset TB is essentially just a really cool way to show off your work in a real-time environment without the hassle of importing it to a game engine and setting everything up.

That said, I know marmoset have their "Skyshop" tool for unity, which is largely based on the sort of stuff they do in their standalone package:!/content/8880

But, to my knowledge there isn't a pipeline between the two, so it's not like you can set things up in Marmoset TB, and hit some magic "Export to unity" button if you have Skyshop installed on a unity project. Maybe we might see some sort of pipeline in the future but it kind've hurts my head thinking about it.

"I flew over Egypt once"

read 1134 times
3/26/2015 3:32:22 PM (last edit: 3/26/2015 3:32:22 PM)
show user profile  jStins
Yeah Marmoset is just a way to preview and present assets. It doesn't have a full featured material editor, but it does ship with a UE4 shader so that you can emulate the shading you'll get in engine.

I love it. It's easy to use and it's great for iterating on textures and testing assets under different lighting conditions.


read 1110 times
3/26/2015 6:01:33 PM (last edit: 3/26/2015 6:01:33 PM)
show user profile  9krausec
Our industrial designers use Keyshot to render out various iterations of our products. It's been a nightmare dealing with the stability of the software and trying to integrate it into some sort of a Keyshot specific pipeline.

This tool looks extremely more put together than Keyshot. Sort of wish the ID team moved to using something like this for preViz work. Too late now though since all of our assets are being driven in Keyshot since we started with KS3 back in the day (before I stated working for the company). Oh well.

KS has gotten far more stable with KS5, so that's a good thing I guess.

- Portfolio-

read 1105 times
3/26/2015 6:19:31 PM (last edit: 3/26/2015 6:19:31 PM)
show user profile  digs
marmoset is great, I try and use it whenever i have the opportunity. I Loves it

also, keyshot + zbrush models. loves that too

they be great renders for what they do / are used for
read 1097 times
3/26/2015 6:47:41 PM (last edit: 3/26/2015 6:48:24 PM)
show user profile  jStins
@9krausec: The thing to keep in mind is that most of what you see in Marmoset are game optimized assets (meaning low poly with normal maps usually). It can handle fairly high rez meshes (depending on GPU), but anything consisting of more than a few meshes/textures would need to go through a real time pipeline I think.


read 1091 times
3/26/2015 6:56:16 PM (last edit: 3/26/2015 6:56:16 PM)
show user profile  9krausec
Alright. That makes me feel better JStines. Thanks for the info.

- Portfolio-

read 1089 times
3/26/2015 7:00:57 PM (last edit: 3/26/2015 7:00:57 PM)
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