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MaPZone
show user profile  Garp
Attention, pimping ahead!

It's a procedural map node-based editor and it's just great.
MaPZone

Probably old news for some of you but as I've just discoved it I thought I'd share.
:)

Oh, and did I say it's free?




read 492 times
9/23/2011 11:02:53 AM (last edit: 9/23/2011 11:06:00 AM)
show user profile  Nik Clark
That looks great. I'll give it a go later. Thanks!



read 479 times
9/23/2011 11:18:53 AM (last edit: 9/23/2011 11:18:53 AM)
show user profile  advance-software
thanks garp.
read 473 times
9/23/2011 11:30:25 AM (last edit: 9/23/2011 11:30:25 AM)
show user profile  Nanne
I played with that once a while ago, but didn't get my head around it. But the idea is cool, maybe I should try it again.

It's the same company that makes the new Substance feature in 3ds max (and Maya) 2012 (or 2011?) so that is pretty cool. I also like their bitmap2material shader. It's kind of like CrazyBump, it generates normal maps, specular maps, height maps... but it does it from within 3ds max! :)

http://area.autodesk.com/blogs/shane/b2m_from_allegorithmic
http://www.allegorithmic.com/substances/library/substance-bitmap2material

So all in all, it's a cool company with cool technology! And hey, free softwares, who doesn't like that?! :P

But MaPZone doesn't create Substance Maps right? Just regular bit maps?

Kristoffer Helander
www.kristofferhelander.se
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read 472 times
9/23/2011 11:32:18 AM (last edit: 9/23/2011 11:34:41 AM)
show user profile  Garp
Hey Nanne, thanks for the links!

As I understand the creation process is procedural but then you need to output bitmaps to use them.
When I'll know more about it I'll look at the features of the pro version. Could be an early christmas ;)




read 445 times
9/23/2011 12:39:46 PM (last edit: 9/23/2011 12:40:12 PM)
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