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mapping a barbers pole/candy cane effect
I have two different sized (standard) cylinder objects, which I want to map with a barbers pole type pattern. I've successfully used the W: [Angle] spinner in the materials editor to twist the stripe, but the bit I can't figure is if its possible to make the stripe twist pattern match up exactly on both cylinders, even though the two objects are of different sizes. One is about twice as tall and half the radios of the other. I've tried making manual adjustments at the Gizmo level, but keep thinking there must be a more accurate (and maybe easier) way of achieving it.
read 439 times
2/20/2015 12:46:16 PM (last edit: 2/20/2015 12:46:16 PM)
Put an editpoly on top of the second cyilinder and check 'preserve uvs'.
Go back at the base of the stack and then change the height.
read 428 times
2/20/2015 12:57:17 PM (last edit: 2/20/2015 12:57:17 PM)
or couldn't you be super lazy and make a cylinder with a bunch of segments, twist the cylinder with a mod, follow path if necessary (candy cane, but not barber shop pole) then apply materials to the actual polygons?
read 413 times
2/20/2015 2:20:51 PM (last edit: 2/20/2015 2:20:51 PM)
Thanks for the replies guys I can get the mapping to stay intact with any height adjustment, but its the extra diameter that changes the pattern. I think I might be asking for the impossible.
read 403 times
2/20/2015 4:58:59 PM (last edit: 2/20/2015 4:58:59 PM)
www.simonreeves.com - VFX Artist & Blog
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read 380 times
2/20/2015 7:42:24 PM (last edit: 2/20/2015 7:42:24 PM)
But that won't spiral the pattern around the pole
Keep the uvw as cylindrical and adjust the W value until it's a spiral
read 375 times
2/20/2015 8:12:48 PM (last edit: 2/20/2015 8:13:47 PM)
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