Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Map Channel
show user profile  HG
Hi everybody
Can I combine 2 different texture with different map channels together ?
tnx in advance
read 377 times
8/29/2016 1:19:01 PM (last edit: 8/29/2016 1:19:01 PM)
show user profile  herfst1

In the material editor you can select the texture and set it's uv channel to 2 instead of 1 and it will display the alt uv-mapping.
read 357 times
8/29/2016 9:59:31 PM (last edit: 8/29/2016 9:59:53 PM)
show user profile  HANZZ
If you mean something like creating a tile floor, and have a muddy spot over in one corner, but you don't want the muddy spot to also tile, then yeah, you can do that. You'd apply a 2nd uv map modifier (planar), change the uv map modifier to channel 2. You'd need to create a muddy texture, give it a separate image as an alpha channel. Set the muddy texture and its alpha both to channel 2 and TURN OFF TILE settings for both of them. You can then adjust the muddy texture location.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 345 times
8/30/2016 8:01:11 AM (last edit: 8/30/2016 8:01:11 AM)
show user profile  FX
Basically dis :

read 339 times
8/30/2016 8:54:12 AM (last edit: 8/30/2016 8:54:12 AM)
show user profile  HG
tnx for your answers
read 330 times
8/30/2016 11:40:51 PM (last edit: 8/30/2016 11:40:51 PM)
#Maxforums IRC
Open chat window