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Many Small Holes in Max?
show user profile  JamesIzzard
Dear all, I would greatly appreciate any help on the following...
I need to model a cylinder, made of a grey foam material, with a perforated leather skin on it, and the problem I am having is I dont know how to make the holes in the leather skin. I am modelling the leather skin and the cylinder as two different items (polys) so I can see the foam underneath through the holes (this is important and the reason I am not using a bump map). I have tried an opacity map, and it doesn't give an adequate feeling of depth to the holes, and i have tried subdividing the surface and cutting out many many holes (pretty time consuming), but becuase I am applying a meshsmooth modifier to the original poly, when I subdivide it the shape is returning back to its original low resolution form. Anyone know if there is any way around this, any help would be very greatly appreciated indeed.
Thanks
James
read 661 times
4/5/2008 1:49:42 AM (last edit: 4/5/2008 1:53:14 AM)
show user profile  soontekk
this will help
http://www.maxforums.org/thread.aspx?tid=450778

melting ur brainz!
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read 638 times
4/5/2008 2:35:05 AM (last edit: 4/5/2008 2:35:05 AM)
show user profile  JamesIzzard
Thanks a bundle soontekk...Very useful and problem solved!!! Thats most certainly the fastest reply ive ever got off a forum.
read 623 times
4/5/2008 4:07:20 AM (last edit: 4/5/2008 4:07:20 AM)
show user profile  Dave
Maxforums wins again, Huzzah!

"I flew over Egypt once"

read 615 times
4/5/2008 4:29:55 AM (last edit: 4/5/2008 4:29:55 AM)
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