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Making this shoe.
I am working on that project, and i have to make some items of my own from splines. I wanted to make this shoe. - Ive got the spline drawing done but i dont know what modifier to use to achieve the result. (ive tried lathe, extrude etc etc they all look weird)
Heres the photo of the actual boot. https://gyazo.com/1fc2e5ed694d43787ffd090b211c8076
I drew it in splines, and i drew the heal in splines. But i am not sure what i can do. If anyone can help me. Normally i would obviously make this out of mesh primitives. But it has to be splines.
https://gyazo.com/3da661b1fce4abf950d1c17e738e6f3f (this is my screen with the spline drawing of the boot)
read 311 times
10/3/2016 7:35:27 PM (last edit: 10/3/2016 7:35:27 PM)
Personally, I'd start with a cube and use rough poly editing to get the shape and mesh-smooth to produce a better end result.
Oh, and remove the s from https in your links and they will be clickable.
read 307 times
10/3/2016 7:49:26 PM (last edit: 10/3/2016 7:49:26 PM)
are you talking about a cube spline? Because it has to be made of splines and then adding those things as modifiers?
read 304 times
10/3/2016 8:03:19 PM (last edit: 10/3/2016 8:03:19 PM)
Sorry, I didn't realise you had to do it only from splines.
Make the cross sections of the various parts and put a skin modifier on them to make them a solid shape.
read 299 times
10/3/2016 8:33:52 PM (last edit: 10/3/2016 8:33:52 PM)
I am pretty sure Nik did not mean to say skin modifier... maybe surface modifier.
read 271 times
10/4/2016 6:26:10 AM (last edit: 10/4/2016 6:26:10 AM)
Joey Parker Jr.
I think he meant the dermal modifier...
read 248 times
10/4/2016 5:03:37 PM (last edit: 10/4/2016 5:03:37 PM)
Apologies, it's been a long time since I used Max!
read 242 times
10/4/2016 5:53:57 PM (last edit: 10/4/2016 5:53:57 PM)
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