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Making meshes solid in 3ds max
show user profile  mfrazure04
Hi, I was wondering if anyone can help me with something. Meshes are open on the inside when you extract shapes out of them. I was wondering if there is a way you can simply turn the mesh into a solid object so that when you extract a shape out, instead of there being an open space all around, it would only be open where the shape is extracted. I'm sure someone else has run into this. Just wondering if there is a tool or a plug in to fix this problem.

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2/9/2009 9:31:34 AM (last edit: 2/9/2009 9:31:34 AM)
show user profile  BLoSk
You need the shell modifier, it will give your model thickness.


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2/9/2009 9:45:09 AM (last edit: 2/9/2009 9:45:09 AM)
show user profile  mrgrotey
Its not a problem , its the way things work. nothing is solid, everything is a hollow object with a zero thickness wall. What you are looking for is called a 'boolean' operation and can be found in the compound objects create panel, but beware it is rather buggy and will add a lot of unnecessary vertices that will need cleaning up if you plan to use the mesh afterwards.

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2/9/2009 9:47:38 AM (last edit: 2/9/2009 9:48:04 AM)
show user profile  mfrazure04
Yeah, thanks guys. I think I may be looking for the shell modifier. I was actually referring to a boolean when I was talking about extractions. When I extract from a box, there is just simply that shape removed. When I extract the same shape from a box that has been turned into a mesh, then there's just a big hole in the top of the box. Hopefully this shell thing will work it out. Thanks again!
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2/9/2009 10:04:11 AM (last edit: 2/9/2009 10:04:11 AM)
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