Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

making a building from the ground up
show user profile  Davious
Hi,
I'm tackling my first archvis . I want to know what the best way to go about it would be.

I have some hand drawn sketches for it, and started by making basic ngon and rectangle shapes fot the walls and partitions of rooms. Is it better to extrude all the walls up then convert to epoly then boolean the doors and windows? or is there a better method?

Basically asking for a guide to making plans into 3d models

thanks in advance


" Difficult, yes. Impossible , no..."
read 701 times
9/11/2011 6:03:46 PM (last edit: 9/11/2011 6:03:46 PM)
show user profile  IBENEZ21
I usually create lines for the walls, extrude, edit poly modifier, slice the mesh to allow for doors and Windows, delete openings, then add a shell modifier to give the walls depth.
Photobucket

http://www.thunderhead3d.com

read 691 times
9/11/2011 6:59:53 PM (last edit: 9/11/2011 6:59:53 PM)
show user profile  Chris123643
i draw the walls as lines with a thickness then extrude that, then slice away for the doors and windows and bridge the holes.


read 664 times
9/12/2011 9:47:53 AM (last edit: 9/12/2011 9:47:53 AM)
show user profile  mike_renouf
I'm usually lucky enough to work from a 2D scale plan so that's a big help. my preferred method is to create a cuboid which represents one section of wall, convert it to editable poly and then extrude one face of it to build up the perimeter of a room. To create openings like doors and windows I select a vertical edge, ring it and connect, giving the horizontal level for all the door heads or whatever. Floors and ceilings are generally just plane objects, but you have to be a bit careful that the geometry doesn't intersect too wildly because you'll get light leaks in some instances.

Recently I've experimented with making the interior envelope all one poly object so I can export to unity. This is a bit of a learning curve for me as my modelling skill is a bit basic, but I'm getting the hang slowly. Post us some images when you get a chance :)




read 659 times
9/12/2011 10:06:20 AM (last edit: 9/12/2011 10:06:20 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org