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make floor
show user profile  yossioren113
hello all i want to make splines in the direction that i got ..
how can i do that to make king of trims but no trimming :)
what the easy way?? like split or something ...
that every rectangle will be with his segment ..
i hope i explain it well... i a attached a ss hope it will help to my bad english and explaining

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read 512 times
3/16/2016 6:00:37 PM (last edit: 3/16/2016 6:00:37 PM)
show user profile  herfst1
It's tough to think of the "best" way, but I'd look at it geometrically and go from there.

1. It looks like your pattern on the left is made up of rectangles that are 4:1. So I'd make sure your planks on the right are made up of 4x1 squares.
I'd make about 8 and unwrap each one to a different plank of wood in your texture sheet.

2. Snap and weld these planks into a block.

3. Snap out bigger block, attach, repeat.


read 507 times
3/16/2016 6:54:15 PM (last edit: 3/16/2016 6:57:34 PM)
show user profile  LionDebt
Just another interpretation:

My understanding is you want it to be 'trimmed'? So, your parquet / wooden geometry matches your floor plan?

Boolean is one way. Attach all your floor pieces into one object then use the 'walls' in a Cut operation. You might have some tidying up to do - but your wooden floor will be trimmed to match the floor.

You can also just 'Cut' across the wood using Vertex Snap and focusing on the verts of your walls.

Finally, you can just fake it. If the walls occlude the rest of the flooring, it doesn't matter that the geometry goes off screen (or out of frame)
read 490 times
3/16/2016 9:21:26 PM (last edit: 3/16/2016 9:21:26 PM)
show user profile  Octopuzzy
Try this tutorial. http://bertrand-benoit.com/blog/vintage-herringbone-parquet-tutorial-and-free-maps/




read 476 times
3/17/2016 12:33:25 AM (last edit: 3/17/2016 12:33:25 AM)
show user profile  chillywilson
make war not floors...

Sorry I couldn't resist.
read 472 times
3/17/2016 1:31:40 AM (last edit: 3/17/2016 1:31:40 AM)
show user profile  herfst1
make love not floor
read 450 times
3/17/2016 10:56:40 AM (last edit: 3/17/2016 10:56:40 AM)
show user profile  FX
Try this and convert your edges to splines.




or

http://www.avizstudio.com/tools/atiles/



read 445 times
3/17/2016 11:27:33 AM (last edit: 3/17/2016 11:39:02 AM)
show user profile  yossioren113
thanks you very much guys!! i know all this technics .. i meant about if i have unique floor and i want to go over the tiles with spline but instead of moving each one twice to make all lines and split it.. like in rhinoceroes if someone know there is a split comand when you working with splines..
its hard for me to explainn :(((((((( i hope someone will understand what i mean..

like this but to stay with the spliting line








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read 385 times
3/21/2016 8:07:19 PM (last edit: 3/21/2016 8:07:19 PM)
show user profile  FX
If it's so hard for you to explain, record a screen cap video an show us.

Maybe Spline Boolean will do it for you.





read 375 times
3/21/2016 9:42:18 PM (last edit: 3/21/2016 9:42:18 PM)
show user profile  FX
Try this , I think 'Trim' is the closest you'll get.



...or just use 'refine' or divide on the spline segment.

edit: hmm just re-read your op, you want to be able to slice a spline without trimming it.
read 372 times
3/21/2016 9:55:50 PM (last edit: 3/21/2016 10:04:20 PM)
show user profile  yossioren113
fx thank you its help a lot !
i will try with spline boolean i didn't know there is a boolean for spline :)))






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read 346 times
3/22/2016 1:29:23 PM (last edit: 3/22/2016 1:29:23 PM)
show user profile  FX
Ahh right cool...I misunderstood your crappy English ;)

You can do it with trim, it just means duplicating the shape spline and performing the trim on each one.






read 341 times
3/22/2016 1:54:11 PM (last edit: 3/22/2016 1:54:41 PM)
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