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Major animating problem D:
show user profile  Jonty17k
I have this spaceship that I made, and when I try to animate it... it sort of crumbles.
Here it is when it's fine.
Here it is after I try to animate it.

It doesn't look that bad but if I took more screens you could see the dimensions get all out of wack and I can't seem adjust it back to normal.

To make this I made a bunch of different pieces and then sort of grouped them together. Again I tried to ungroup them and adjust the pieces but it not coming together right.

Any reason for this problem?
read 861 times
6/4/2011 6:46:48 PM (last edit: 6/4/2011 6:46:48 PM)
show user profile  Garp
Did you apply some non-uniform scaling on some parts at the object level? (never do that, this is EVIL)
If so, you can fix it by adding and collapsing a resetxform (in utilities) to each part.

read 844 times
6/4/2011 7:13:01 PM (last edit: 6/4/2011 7:13:01 PM)
show user profile  Jonty17k
I think I may have done this!

OK, I'm new to the program and I don't really know what collapsing/resetxform does.
read 825 times
6/4/2011 8:08:28 PM (last edit: 6/4/2011 8:08:28 PM)
show user profile  Garp
When you change the scale of an object (at the object level), the values are stored in a matrix which is part of the object (like its name or wirecolor).
So if you select a scaled object with the scale tool active and look at the XYZ values, instead of 100/100/100, you see the values you used when scaling it. Applying a resetxform modifier puts those values inside the modifier and restores the scale values (in the object's matrix) each to 100%. So it's not a part of the object anymore but rather applied to it though the modifier.
When you collapse a modifier, you just commit its modifications to the object. The modifier doesn't exist anymore.

Select an object, add a resetxform to it through the utilities panel and to collapse it, either right-click on resetxform in the stack and choose collpase or right-click in the viewport and convert to editable mesh or editable poly.
If you want to scale an editable object, always do it at a subobject level (e.g. select all of its verts and then scale).

read 814 times
6/4/2011 8:27:40 PM (last edit: 6/4/2011 8:31:21 PM)
show user profile  Jonty17k
Damn it, I'm messing with this collapse utility but when I try to collapse to "Single Object; Boolean; Union" the program crashes. Output type is set to mesh. Any ideas?
read 800 times
6/4/2011 9:54:19 PM (last edit: 6/4/2011 9:54:19 PM)
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