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Lowpoly 3d model for game
show user profile  polarbee
Hi, everybody! I'm working in 3ds max 2009.
Guys and girls! Who knows the answer to this question, explain, please! Maybe it's easy...
I'm creating a lowpoly car for a game. In fact, there must be JUST ONE texture for the body and for the wheels (I am creating it using Unwrap UVW), BUT the body and the wheels must not be a single mesh. How is it better to create, what is the step by step process?
1. Say, I have created the car
2. I created wheels
3. What is next (attach)? or?
I saw such Unwraps-textures (similar works), there is a body and just one wheel.
I will be grateful for any help.
read 1406 times
2/28/2011 4:58:08 AM (last edit: 2/28/2011 4:58:08 AM)
show user profile  jareu
pretty simple. leave the wheels and car body seperate objects. delete all but one wheel.

unwrap the wheel so that the wheel in your texture and the model is aligned properly.
unwrap the body so that the car body part of the texture aligns properly.

save
delete the wheel. export the body.
undo
delete the body, export the wheel.

in your game engine, import the car body, and import the wheel, with the car body object as a parent object.

use keyboard entry to nudge the wheel over until its in its proper position. take note of the distance.
write code to import 4 wheels and move them in to the right position. eg (carbodyposition +5, -5 +3,-3) etc



He who says it cannot be done is interrupting the man doing it.

read 1400 times
2/28/2011 5:14:21 AM (last edit: 2/28/2011 5:36:20 AM)
show user profile  TheShrike
That information above might be better explained on day 6 of this tutorial below. If you don't intend on finishing the project in a game engine you can do what he said by duplicating the tire 3 times after it's been unwrapped, and dragging the separate pieces to their correct spots and attaching them, in Max.

http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-6/

Jareu, Im curious why you do the delete, export, undo, delete, export, when you can just use export selected on seperate objects?

read 1396 times
2/28/2011 5:46:24 AM (last edit: 2/28/2011 5:49:37 AM)
show user profile  jareu
i've had some problems in the past with centering and 0,0,0 not being where it's supposed to be because of relation to other objects. im sure export selected works 99% of the time, but the method above really takes no longer with keyboard shortcuts and gives me the peace of mind i suppose.



He who says it cannot be done is interrupting the man doing it.

read 1390 times
2/28/2011 6:26:29 AM (last edit: 2/28/2011 6:26:29 AM)
show user profile  Dave
You can unwrap separate objects together, so that they fit in the same UV space.
(just select your objects, and apply the unwrap modifier)

As others have said, you only need to have one wheel/tyre to begin with, you can copy/clone it after the unwrap is complete, since it will share the same UV coordinates as the original.

If this needs to not be a single mesh, then at no point do you want to attach anything to anything.

"I flew over Egypt once"

read 1358 times
2/28/2011 2:38:41 PM (last edit: 2/28/2011 2:38:41 PM)
show user profile  polarbee
Shall I use 2 UVW Unwrap (1-for the body and 2-for the wheel)? And then attach them? The body and the wheels must be separate objects.
If so (attach) what to choose next?
Match Material IDs to material? or
Match Material to Material IDs?
I haven't tried yet what Dave said: "You can unwrap separate objects together, so that they fit in the same UV space.
(just select your objects, and apply the unwrap modifier)". Do You mean the same UVW Unwrap (say 1) for a few separate objects? Does it work?
Thank You
P.S. This question is really important to me.


read 1294 times
3/7/2011 3:19:55 AM (last edit: 3/7/2011 3:19:55 AM)
show user profile  TheShrike
yes it works, just try it. Select all your objects, attached or not, then apply one UVW unwrap modifer and it will allow you to unwrap all the objects together.
read 1287 times
3/7/2011 3:42:07 AM (last edit: 3/7/2011 3:42:07 AM)
show user profile  jareu



He who says it cannot be done is interrupting the man doing it.

read 1284 times
3/7/2011 3:59:36 AM (last edit: 3/7/2011 3:59:36 AM)
show user profile  polarbee
Hey, guys! Thank You very much! It works!!!
By the way, do You know what types of 3d models are in greater demand in comparison with others? I mean organic, non-organic, low-poly, high-poly...?
Thank You
read 1251 times
3/7/2011 5:35:19 PM (last edit: 3/7/2011 5:35:19 PM)
show user profile  horizon
In demand where?


read 1242 times
3/7/2011 5:50:51 PM (last edit: 3/7/2011 5:50:51 PM)
show user profile  polarbee
In demand in movies, games, 3d animated cartoon films, i.e. everywhere in 3d industry.
I mean all of the areas where 3ds max can be applied.
Thank You
read 1202 times
3/8/2011 4:23:56 PM (last edit: 3/8/2011 4:23:56 PM)
show user profile  Nik Clark
I would have thought that you would have looked into this before investing in 3DSMax!

Look into making bits and pieces for arch-vis.



read 1197 times
3/8/2011 5:17:33 PM (last edit: 3/8/2011 5:20:45 PM)
show user profile  LionDebt
The irony of typing in 'arch vis' into google and the first hit is an article entitled "Arch Viz is dead" ;)
read 1187 times
3/8/2011 5:51:22 PM (last edit: 3/8/2011 5:51:22 PM)
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